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Knightly Virtues for Tournaments

Each Knight is assumed to have the Knight's Virtue. In the joust the Questing Virtue and the Grail Virtue have no effect, so any Knights who would normally have these virtues are assumed to have the Knight's Virtue instead. The effect of the Knight's Virtue in the game is described below. In addition each Knight may also have one other virtue chosen from the list below. Knights in the same team must all have different virtues, the heralds will not allow a team to include more than one Knight with the same Knightly Virtue. If you are writing your own tourney roll, note down which virtues your Knights have.

Knight's Virtue - This is the basic virtue of Knighthood. All Knights in the tournament have this virtue. It has no special effect in the tourney except that any Knights may be nominated as Knights Errant. Knights Errant can have no other virtue, but as handsome and dashing young Knights they are naturally destined to win the heart of a fair damsel. A Knight Errant automatically receives a Lady's Favour! Roll a D6 and treat the score as a double.

Devotion - A Knight with this virtue will automatically receive a Lady's Favour entitling him to 3 re-rolls.

Discipline - The Knight practices frequently in the tiltyard and does not have to roll to see if he is unhorsed when he is wounded.

Impetuous Knight - The Knight spurs on his warhorse and so automatically strikes first. This is regardless of which ploys are used in the joust.

Knightly Ardour - During the first pass of the joust the Knight may add +1 to his Strength to represent the vigour with which he enters into the joust.

Knightly Temper - The Knight gains an extra Attack for each hit scored in the tableaux de bataille. Work out how many hits he scores and then roll that many attacks in addition. This virtue is only effective in the tableaux de bataille.

Noble Disdain - The Knight completely disregards the first wound he suffers. He bravely shrugs off the wound with a great show of indifference ("it's only a flesh wound - I've had worse..."

Purity - The Knight may never use a Swipe or Dodge ploy. His extraordinary faith allows him to re-roll failed armour saves! The second result always stands.

Valour - The Knight is so gallant and bold that he automatically gains a Lady's Favour. Roll a D6 and treat the score as a double.

Jousting Virtue - The Knight automatically hits when using a lance. This is the ultimate ability in a joust, but remember only one Knight in any team may have this ability during a tourney.