RED ELF
AZAZEL
PRINCE OF DAMNATION

Azazel sees into the very hearts and souls of men, and even their deepest desires and hidden passions are plain to him. With his silvery voice Azazel whispers to his opponents, promising them all they have ever desired if they abandon the folly of opposing Slaanesh and embrace the Prince of Chaos instead.

And there are very few that can resist his temptations. All who know of him dread to face him in battle, for the cost of losing to Azazel is not only the death of the body, but the damnation of the soul as well.

At the Battle of the Moors a force of zealous Templars of Ulric had made vows before the Flame of Ulric in Middenheim that they would banish Azazel or perish trying. But before the battle ended the Templars had been reduced to gibbering imbeciles, slaves to the slightest whim of Azazel. He set collars around their necks and made them walk on all fours like dogs to amuse his patron Slaanesh. The Questing Knight, Guido de Brionne, sought out Azazel, intending to challenge him to single combat to fulfil his grail quest, but instead he kneeled before the Daemon Prince, begging him to accept his undying devotion. Laughing, Azazel severed the head of the Bretonnian Knight, who stood unmoving, convinced in the justification of the act. Woe to those who face Azazel, the right hand of Slaanesh.

Azazel can be taken as a Lord choice, but will also take up a Hero slot. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.

Profile M WS BS S T W I A Ld
AZAZEL
6
8
0
5
5
4
9
5
9

Points: 575

Weapon: Daemonblade.

SPECIAL RULES

Azazel has the following special rules: Daemonic, Terror, Fly, Unit Strength 3.

In addition, he has the Daemonic Gifts Aura of Slaanesh, Soporific Musk (see p.49 of Hordes of Chaos).

Mark of Slaanesh: (see p.48 of Hordes of Chaos). Sorcerer: Azazel is a Level 2 Wizard, and uses spells from the Lore of Slaanesh.

Temptator: Those who come face-to-face with the awesome presence of Azazel risk gambling with their very souls. Many who see him lose their free will and become incapable of opposing him. They are used as playthings by Azazel until he grows bored of them and disposes of them as he sees fit.

At the beginning of the Close Combat phase select one model is base contact with Azazel. The selected model must take a Leadership test. If the test is failed, the victim is controlled by the Chaos player in that Close Combat phase. The model will direct its attacks against his own side. The model cannot be attacked by either side during that Close Combat phase but after combat resolution has been worked out, he reverts immediately to the original player’s control and can therefore use his Leadership for any Break tests and can be broken and pursued as normal. If the model has no friendly models in base contact, it will not attack that round and attacks can be directed against it, hitting automatically.

MAGIC ITEMS

Daemonblade: Azazel wields a mighty enchanted blade, a deadly living weapon against which mortal armour is no proof. No armour saving throws are allowed against attacks made with the Daemonblade.