RED ELF
Archers

In the Empire, the bow is the classic weapon of the yeomen, and these troops are normally organised into small groups of skirmishers who support the regimented units in battle. Trappers and hunters from the northern provinces, such as Ostland, are often called to serve in special units calles Huntsmen, which are employed to scout ahead of the main army.

 

ARCHERS
Profile M WS BS S T W I A Ld Points
Archer
4
3
3
3
3
1
3
1
7
8
Marksman
4
4
3
3
3
1
3
1
7
+5

Unit Size: 10-20

Weapons & Armour: Bow & hand weapon.

Options:

  • Promote one Archer to a Marksman (+5 pts).

Special Rules:

  • Militia.
  • Skirmishers. Archers always fight in skirmish formation.
  • Huntsmen. One unit of Archers in the army may be upgraded into Huntsmen at the cost +2 pts per model (see below).
0-1 HUNTSMEN

The Huntsmen unit does not count towards minimum number of Core Units required in the army.

0-1 HUNTSMEN
Profile M WS BS S T W I A Ld Points
Huntsman
4
3
3
3
3
1
3
1
7
10
Marksman
4
4
3
3
3
1
3
1
7
+6

Unit Size: 5-10

Weapons & Armour: Longbow & hand weapon.

Options:

  • Promote one Huntsman to a Marksman (+6 pts).

Special Rules:

  • Militia.
  • Skirmishers. Huntsmen always fight in skirmish formation.
  • Scouts. Huntsmen are scouts (see pafe 112 of the Warhammer rulebook).