the White Wolf The sons of the empire`s nobility often choose to join one of the select brotherhoods throughout the Empire. Some of the smaller Orders recruit from the local nobility, such as the Knights of Blazing Sun, the Knights of the Black Rose, th Knights of the Broken Sword, etc. Some restrict their membership to worshippers of a particular god and are referred to as Templars, such as the members of the sinister Black Guard of Morr or the Knights of the Everlasting Light. A knight displays the emblems of his order on his armour and shield, and the style of his armour and dress follows a traditional design. Knights owe their allegiance directly to their lord: the Grand Master of their Order. Each Order has a very complex hierarchic atructure, but almost all of them are governed by an Inner Circle of Knights. These heroic warriors have accomplished a mighty feat of arms, distinguishing themselves and earning the right to ascend to this important position. The Knights of the Inner Corcle are the elite of the elite, certainly the best fighting men of all the Empire. Elector Counts call upon the Knights of an Order to come to arms and fight as part of their army. To add this crack heavy cavalry to their own army is vital for the Counts. This makes the Grand Masters very powerful individuals, because their`s is the final decision whether the Order will join the count`s army or not. Often the condition for this help is that the Grand Master himself assumes command of the army. Many Elector Counts are only too happy to accept this condition, since it is well known that Grand Masters make formidable leaders. The Knights of the White Wolf are based in the city of Middenheim, where they were founded following a great victory against Chaos outside the city walls. The Knights are all followers of the god Ulric who is worshipped throughout the Empire, but most notably in the northern provinces, especially Middenland. The Knights wear mantles of wolf skins over their armour, carry neither shield nor helm, and ride to battle bareheaded to show off their long hair and beards. Their weapon is a mighty warhammer which they swing round their heads, knocking enemy horsemen from their saddles and pounding the skulls of foes on foot.
Unit Size: 5+ Weapons & Armour: Cavalry hammer and full plate armour. Mounts: Barded warhorse. Options:
Special Rules: The Grand Master. Templar Grand Masters fight on their own or with a unit of his Knights, they never join other units. Templar Grand Masters are veterans of battles and strong in their faith, so they are Immune to Psychology. In addition, as long as a Templar Grand Master is with a unit of Knights of his Order, the Knights are inspired by the presence of their Master, and so are Immune to Psychology as well. |