The Imperial School of Engineers at Altdorf provides some of the most unpredictable (and occasionally deadly) weapons in the Empire army. Founded many years ago by the genius Leonardo de Miragliano, the Helblaster Volley Gun, the repeater handguns and many other wondrous machines. However, it is not just their position as supplier of all that is most advanced and deadly in the way of weapons that makes them valuable on the battlefield. Individuals from the School attend to the artillery of the Empire forces, making small adjustments here and there as the battle rages and ensuring that the Great Cannons and Mortars perform perfectly. Well, most of the time! Master Engineers are eccentric scientists who are mostly found in Altdorf, tinkering with new technological weapons for the Emperor`s arsenal. Their burning need to try out their latest creations also brings them onto the battlefield, where they employ their most successful pieces of machinery to the advantage of the Empire`s forces. Engineers are normally occupied sniping at the enemy with a variety of powerful experimental handguns, but sometimes they cannot resist the appeal of being in charge of the artillery fire. Even if the gunners are quite puzzled by Engineers` unintelligible theories about the parabolic motion of projectiles, their presence does increase the accuracy of the artillery. The Engineers` most successful creation is probably Von Meinkopt`s dreaded Helblaster Volley Gun. After the creator`s unfortunate death, caused by the malfunctioning of one of his `reliable` machines, the Engineers often tend to observe these interesting prototypes from a safe distance.
Weapons: Hand weapon. Options:
Special Rules: Master of Ballistics. A Great Cannon or Mortar (but not a Volley Gun) which has been joined by a Master Engineer may re-roll either one Scatter dice or one Artillery dice per turn (not the roll to determine the distance bounced by a cannonball!). Note that if the Engineer uses his re-roll ability during the firing of the war machine he has joined, he will not be able to shoot his own missile weapon in the same Shooting phase (he is too busy kicking the gunners around). Remember that you must fire al the weapons requiring you to guess the range before any normal shooting. Extra Crewman. An Engineer can also replace one crew member of a machine he joins (including Volley Guns), but if he is operating the machine, the Engineer cannot fire his own missile weapon. If a machine with an Engineer attached to it misfires and explodes, the Engineer will be killed with the rest of the crew if he replaced a crewman or used his re-roll ability during that turn. |