The Old World is a dangerous and often cruel place, where war, plague and the vagaries of nature can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. It is probably no wonder that many are driven mad by the terrible hardships that they suffer. Many see their condition as a sign that the realms of Men are about to collapse, that they are living in the last days of a dying world. It is quite common for these hordes of penniles zealots to band together under the leadership of some ranting madman, a preacher of apocalyptic doom. These bands travel the towns and cities of the Old World spreading their nightmarish vision of doom and despondency. When they hear there is a battle brewing, Flagellants gather together in anticipation of the final apocalyptic conflict. As the armies clash, the Flagellants throw themselves into the fray in a gesture of sacrifice and doom. Due to the constant hardships they are forced to endure, many of them self-inflicted, Flagellants feel almost no pain and are difficult to kill. They are also completely fearless - having long since confronted their own vision of world destruction, nothing holds any terror for them any longer.
Unit Size: 5-30 Weapons & Armour: Flail. Options:
Special Rules: Crazed! Because they are so demented, Flagellants are immune to Psychology, never take Break tests and automatically pass any and all Leadership tests they are required to take. Flagellants cannot flee as a charge reaction and will always pursue a broken enemy. Flagellants may never be joined by any characters. |