Greatswords
Memebers
of the Greatswords are personally picked by the Elector Counts from
among the champions of their troops. to gain such promotion, a soldier
must distinguish himself under the eyes of his commanding officers or
accomplish some heroic feat of arms (and survive the experience!). Greatswords
form the garrison of the Count`s castle and their personal bodyguard
on the battlefield. Equipped with deadly two-handed swords and superb
suits of full plate armour made by Dwarf Smiths, Greatswords swear to
never give ground to the enemies of the empire and to protect the Count
at the cost of their own lives. The history of the Empire is rich with
episodes where these brave soldiers were cut down to a man in a last
stand around their Count after all the rest of the army had been defeated.
Such devotion is well rewarded, as veterans of this elite corp are sometimes
knighted, a great honour for a humble warrior.
0-1
GREATSWORDS |
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Points |
Swordsman
|
4
|
4
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
12
|
Count`s Champion
|
4
|
4
|
3
|
3
|
3
|
1
|
4
|
2
|
7
|
+12
|
Unit Size: 10+
Weapons & Armour: Two-handed sword (great weapon), hand
weapon & full plate armour.
Options:
- Upgrade one Greatsword into a Musician (+6 pts).
- Upgrade one Greatsword into a Standard Bearer (+12 pts).
- A Standard Bearer may carry a Magic standard worth up to 50 pts.
- Promote one Greatsword to be the Count`s Champion (+12 pts).
Special Rules:
Stubborn. Greatswords are stubborn, as described in the Warhammer
rulebook, page 85.
|