RED ELF

Aldebrand Ludenhof can be taken as a Lord choice. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him (except for the options given below).

Although Hochland is not an especially large or important province its count is one of the most valiant leaders in the Empire. Aldebrand is very tall and thin, but immensely strong and fit, making him a match for larger, heavier opponents in combat. He has an unquenchable enthusiasm for hunting, and especially for hawking. His palace lies outside the capital of Hergig, surrounded by prime hunting estates. He is especially proud of his large collection of hunting birds, which occupies a substantial mews and tends to spill out into the palace itself, so that every room has at least one large bird of prey on its perch. Even in battle the count carries a hawk upon his arm.

Profile
M
WS
BS
S
T
W
I
A
Ld
Points
Ludenhof
4
5
5
5
4
3
5
3
9
260
Warhorse
8
3
0
3
3
1
3
1
5
EQUIPMENT

Weapons: Runefang.

Armour: Full plate armour.

Mount: Barded warhorse. He can be fielded on foot (-21 pts).

SPECIAL RULES

Magic Banner. If an Elector Count is your general ONE unit of State Troops (halberdiers, spearmen, swordsmen or handgunners) in the army can have a magic standard worth up to 50 points.

MAGIC ITEMS

Runefang. Magic Weapon. All hits wound automatically. No armour saves allowed.

The Hawk. Treat the hawk as a longbow that always hits automatically and has the same targetting rules as a Hochland Long Rifle.

Ludenhof may pick ANY target he can see (including a character/champion in a unit, a warmachine's crew a chariot or monster rider etc.), but if he uses this special ability he will suffer a -1 to hit. Note that the normal -1 modifier for shooting at a single man-sized model does not apply (but other To Hit modifiers do apply), and the character/champion CANNOT benefit from "Look out Sir!" rule. The shooter may always choose a different target from the one chosen by the unit he is with.