RED ELF

In the reign of Karl Franz the Grand Theogonist is Volkmar the Grim. Volkmar is now an old zealous preacher, utterly devoted to the destruction of Chaos, but just a few years ago he also was a mighty warrior, not afraid to face the peril of battle. When the Theogonist accompanied the Empire army into battle he rode on the War Altar of Sigmar, a huge chariot which carries the sacred altar surmounted by a huge statue of a griffon. The griffon statue was fashioned on the orders of Magnus the Pious after his accession, and is the emblem of his dynasty.

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Volkmar
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War Altar
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Warhorse
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Your army may include the Grand Theogonist of Sigmar, the high priest of the Cult of Sigmar and one of the most powerful leaders in the whole Empire. If you choose to take The Grand Theogonist then he counts as a Lord and a Hero choice.

Weapons: The Grand Theogonist carries no weapons or armour, but has three magic items. The War Altar is a chariot and the rules described in the Warhammer rulebook for chariots apply, with the exception that, thanks to Sigmar's divine protection, hits with a Strength of 7 or more cannot destroy it automatically (roll to wound and damage as normal). The War Altar is pulled by two barded Warhorses.

Armour: 4+ armour save.

SPECIAL RULES

Warrior Priest: All the rules that normally apply to an Empire Warrior Priest also apply to the Theogonist (see Priest of Sigmar), with the exception that his Prayers of Sigmar have a power level of 4.

The War Altar: The War Altar exudes raw power which banishes all thought of fear or panic. So long as the War Altar is on the table and not fleeing, the Grand Theogonist and any Empire unit within 12" are Immune to psychology, except that they will Hate all Chaos, Undead and Skaven (as per the Righteous Fury special rule).

The Jade Griffon: The Jade Griffon is a huge piece of carved jade that hangs upon the Grand Theogonist's chest. It draws magic power from the War Altar and glows with a green inner light. If the Grand Theogonist suffers harm the Jade Griffon uses the power of the War Altar to instantly heal him. Unless the Grand Theogonist is killed outright the Jade Griffon will enable him to sustain wounds which would kill an ordinary man. The effect of the Jade Griffon is worked out at the end of each movement, shooting and close combat phase. If the Grand Theogonist has suffered any wounds but has not been killed then all his wounds are instantly healed. If the Theogonist is killed outright during magic, shooting, hand-to-hand fighting, or at any other time then the Jade Griffon is powerless to save him. This means that in order to slay the Theogonist the enemy must inflict the full 3 wounds on him before the end of the next magic, shooting or close combat phase.

The Staff Of Command: The Staff of Command is the Grand Theogonist's badge of office, it draws power from the War Altar and passes it into the Grand Theogonist. This gives him incredible strength, the Grand Theogonist may add +2 to his Strength. If the War Altar is destroyed then the Staff of Command is useless and all bonuses are lost.

The Horn Of Sigismund: The Emperor Sigismund was given this huge enchanted horn by the Dwarfs after the battle of Grimgrill Dale. After the death of Sigismund during the siege of Altdorf the horn passed into the keeping of the Temple of Sigmar. It has remained in the temple ever since, and is blown three times on the anniversary of the death of Sigismund as a solemn reminder of the dark days when the Empire was ravaged by Orcs and Altdorf was almost destroyed. When the War Altar goes to battle the Horn of Sigismund is taken as well. The Horn is sounded by the Theogonist as the War Altar charges into combat. When the War Altar charges into combat (and only when it charges) the sounding of the Horn strikes Terror into the charged enemy unit. Terror is caused on the charged unit exactly as described in the Warhammer rulebook. Note that this only affects the unit being charged, and not any other enemy units within 6".