Welcome to another one Warhammer Chronicles article! This treatise by Kevin J. Coleman discusses some of the many breeds of Goblin that can be found at large in the Warhammer world, as well as the rules for including them in your Ore & Goblin armies. After reading the rules, Anthony Reynolds couldn't resist having a go at modelling the nasty little fellows. You can see the results of his endeavours as you browse the article. For as long as anyone can reckon, the nations of the Warhammer world have been threatened by marauding tribes of Ores and Goblins, which inhabit nearly all regions and habitats of the known world. The two general terms, Ores and Goblins, include several different sub-species such as the Night Goblins that dwell in the mountains, and the frenzied Savage Ores that cover themselves with barbarous tattoos; collectively though, all Ores and Goblins are known as Greenskins due to their broad range of greenish skin tones. In general, the enemies of the Greenskins do not give much thought to the distinction between different sub-species of Ores and Goblins. After all, an Ore is just an Ore and a Goblin is just a Goblin. However, there are some scholars that find Greenskins fascinating and devote their entire lives to studying these Goblinoids, learning and collecting as much information as possible about these green monstrosities. For ages, sceptics have shunned the research of Goblinoid ecology, insisting that the information found by such 'ludicrous' scholars is completely pointless. However, in recent times the research of Goblinoid ecology has been used in effective ways, saving lives and is even responsible for winning battles. Such is the variety of the Greenskins though that scholars will debate for hours on the most minute details of a particular Goblinoid. Arguments range from such broad topics as tribal relationships to small details such as the shape of a skull or colour pigments of a particular hide In any event, the information gathered here contains facts about Goblinoid species that most Goblinoid scholars agree on. At least, to an extent! Unless otherwise noted, all the Greenskins found here count as Goblins for purposes of spell effects and any other special rules that have an effect on Goblins. These are not 'official' rules, but we hope that Ore & Goblin players will try them out and give some feedback on how they work on the field of battle. Kobolds are green-skinned Goblinoids that are almost completely identical to the common Goblin. Only an exceptional expert of Goblinoid studies can spot the distinction of their longer arm-span and smaller hip bones, which make a Kobold's movement somewhat irregular and crooked compared to that of a common Goblin. Fire Kobolds on the other hand are much more recognisable. They are indigenous to the volcanic Red Cloud Mountains that lay south of the Badlands and other volcanic regions around the globe. Although Fire Kobolds have a greenish skin tone, they are covered in large patches of deep red or orange tones. In fact, at first glance they look like Goblins with some type of horrific skin disease, fungus infestation or who are perhaps covered with blotches of red war paint. Reports have suggested that these Goblinoids spit small wads of fire as a brutal attack and natural defence mechanism, though others have reported that they simply favour the use of flaming arrows. At the same time, fire based weapons seem to have little or no effect at all on these Kobolds, which would suggest that their volcanic environment has had a profound effect on this species of Goblinoids. Core Unit 3 points per model
Unit Size: 20+ Weapons & Armour: Hand weapon and shield. Options:
Special Rules: Animosity; Fear Elves; Spit Fire; Fire Resistant.
Troglagobs are by far one of the most unusual types of Goblins. They are Goblins that dwell in the sea. making coastal raids against the Empire, Tilea and even raiding the shores of Ulthuan and Lustria. Recently, many of these ocean-dwelling Goblins have been sighted on Albion in great numbers, in the muddy southern tip of the island that has come to be known as Trogland. Troglagobs can have greenish skin like their Goblin cousins, though most tend to reflect a more seaish green such as turquoise or similar blue-green colour. The hands and feet of a Troglagob are webbed like that of a frog, making them excellent swimmers with exceptional speed. Troglagobs actually have both gills and lungs, allowing them to breathe comfortably above and below water. However, Troglagobs will not venture too far from their aquatic habitat as they need to refresh themselves at least every few days or else they will dry up and die. Rare Unit 5 points per model
Unit Size: 10-15 Weapons & Armour: Hand weapons and javelins. Options:
Special Rules: Animosity; Fear Elves; Aquatic; Skirmish; Troglagob arrows and javelins count as Poisonous Attacks.
South of the Empire, across the shores of Tilea and the Border Princes, lays a barren plain of hills and grasslands at the very edge of the Badlands. It is in this deserted region where the largest Goblins can be found. Generally reckoned as Hill Goblins, but also known as Great Goblins, these Goblinoids are larger then ordinary Goblins, more aggressive and as strong as Ores. The skin tone of a Hill Goblin is much darker than that of a common Goblin, with some shades even resembling that of a Black Ore's hide. Being much more brutally ambitious than the average Goblin, Hill Goblins enjoy fighting almost as much as Ores do and will occasionally sell their services as mercenaries to armies that will put up with them. Wrestling and brawling are favoured leisure activities for these hulking Goblins and they enjoy nothing more then bullying around their smaller Goblinoid cousins. Core Unit 4 points per model
Unit Size: 20+ Weapons & Armour: Hand weapon. Options:
Special Rules: Animosity; Fear Elves; Big Bullies.
In the deserts of Khemri, ancient Liche Priests raise mighty armies of Undead warriors for their mummified masters known as the Tomb Kings. In these cursed domains the dead do not rest easy and those that dare venture to the Land of the Dead are doomed to a life of Undeath. Occasionally, a teeming horde of Greenskins from the Badlands or the World's Edge Mountains make their way into this realm of death intent on slaughtering, plundering and conquering. None have ever succeeded, nor ever returned from the Land of the Dead... at least alive! Once the armies of the Tomb Kings destroy the green-skinned interlopers, the Liche Priest summons the rotting Goblinoid carcasses back from the grave, adding them to their lord's horrific legions. However, some of these Undead Goblins somehow find their way back to their homelands. Unlike Humans, Elves and Dwarfs, an Undead Goblin corpse retains a small pan of its mischievous and unpleasant qualities from its previous malevolent life. These Undead Goblins, known as Dust Goblins, still bicker and taunt one another like spiteful children. Rare Unit 8 points per model
Unit Size: 10-20 Weapons & Armour: Hand weapons and Blowpipe. Options:
Special Rules: Animosity; Blowpipe; Dust Goblins are Undead, and as such the following rules apply to them, although as they retain some of their former psychological qualities, these rules are slightly different from usual.
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