The Lore of Light is a magic of bright and radiant power, of the solar wind, and of life giving energy. Wizards who practice this art are sometimes called White Wizards or Heirophants. It is the magic of solar rituals, carefully guarded secrets and ancient ceremonies. To randomly generate a spell, roll a D6 and consult the chart below. If you roll the same spell twice for the same Wizard, roll again. Pha's Illumination Remains in Play The Wizard is swathed in power. Regardless of his characteristics, he has 3 Attacks and Strength 5 whilst this spell lasts. He cannot wield a weapon whilst using this spell. No magic weapons can be used to attack him whilst the spell lasts. Once cast, the spell lasts for the duration of the combat engagement until it is dispelled, until the Wizard chooses to end it (which he can do at any time), attempts to cast another spell or is Burning Gaze Cast on 5+ Burning Gaze is a flaming attack and so causes double damage on flammable targets, etc. Dazzling Brightness Cast on 6+ Healing Hand Cast on 7+ If successfully cast, the model regains all its lost Wounds. In the case of a monster and its rider, choose one as the target of the spell. This spell has no effect on Undead models, Chaos Daemons, war machines, chariots or other unliving units. Guardian Light Remains in Play Once cast, the spell remains in play until it is dispelled, until the Wizard chooses to end it (which he can do at any time), attempts to cast another spell or is slain. Blinding Light Lasts on turn |