Far to the North, beyond the frozen desolation of the Troll Country, is the roiling mass of the Chaos Wastes. The twisted servants of the Chaos gods gravitate here, to this place where normal rules of existence do not apply and rivers are made of blood as often as they are of water. Any unit of Chaos Warriors or Marauders may upgrade a model to a Champion, musician or standard bearer for +10 points each. Any unit of Chaos Knights, Chaos Ogres or Dragon Ogres may upgrade a model to a Champion, musician or standard bearer for +15 points each. A Champion will have +1A. A standard bearer from the following units may carry a magic banner worth up to 50 points: Chaos Warriors or Chaos Knights. The following special rules apply to the Chaos army.
CHAOS SORCERER LORD, EXALTED CHAMPION
Equipment: Hand weapon. A Sorcerer Lord may not have other equipment except Chaos armour and barding for his steed. A Chaos Lord or Exalted Champion may have an additional hand weapon (+6 pts), Great weapon (+6 pts), spear (+6 pts), flail (+6 pts) or halberd (+6 pts). He may wear light armour (+3 pts), heavy armour (+6 pts) or Chaos armour (+12 pts), and may carry a shield (+3 pts). A Chaos Lord can ride a Chaos Dragon (+360 pts) or a Chimera (+260 pts). A Sorcerer Lord may ride a Chimera (+260 pts). A Chaos Lord, Sorcerer Lord or Exalted Champion may ride a Chaos Steed (+18 pts) which may be barded (+6 pts). A mounted Chaos Lord or Exalted Champion may have a lance (+6 pts). A Chaos Lord, Sorcerer Lord or Exalted Champion may ride in a Chaos Warrior Chariot chosen as normal from the Special units section of the army list at the cost shown there. He will displace one of the crew. Special rules: A Sorcerer Lord is a level 3 wizard. This may be increased to level 4 at a cost of +35 points. A character riding a Chaos Dragon or a Chimera counts as 1 Lord choice and 1 Hero choice. A Chimera can fly, is a large target, causes terror and breathes S3 fire. A Chaos Dragon causes terror, is a large target and has a 3+ armour save. In addition, the Chaos Dragon has two heads and may breathe with both of them in the same Shooting phase. One head breathes S2 fumes with a -2 armour save, the other S3 fire. CHAOS SORCERER, MARAUDER CHIEFTAIN
Equipment: Hand weapon. A Sorcerer may not have other equipment except Chaos armour and barding for his steed. An Aspiring Champion or Marauder Chieftain may have an additional hand weapon (+4 pts). Great weapon (+4 pts), spear (+4 pts), flail (+4 pts) or halberd (+4 pts). He may wear light armour (+ 2 pts), heavy armour (+4 pts) or Chaos armour (+8 pts), and may carry a shield (+2 pts). An Aspiring Champion, Sorcerer or Chieftain may ride a Chaos Steed (+12 pts) which may be barded (+4 pts). If an Aspiring Champion or Chieftain is mounted he may have a lance (+4 pts). One Aspiring Champion or Marauder Chieftain may be upgraded to a Battle Standard Bearer for +25 points. He may carry any magic banner (no points limit), but if he does so he may take no other magic items. He may not be given any extra equipment except light, heavy or Chaos armour and barding for his steed. A Battle Standard Bearer may not be your army General. A Chieftain may ride a Chaos Marauder Chariot. An Aspiring Champion or Sorcerer may ride a Chaos Warrior Chariot. Chariots are chosen as normal from the Special units section of the army list at the cost shown there. A character will displace one of the crew. Special rules: A Sorcerer is a level 1 wizard. This may be increased to level 2 at a cost of +35 points. CHAOS MARAUDERS
Unit Size: 10+ Equipment: Hand weapon. Chaos Warriors also have heavy armour and may upgrade this to Chaos Armour (+2 pts). Chaos Warriors may also have Great weapon (+2 pts), halberd (+2 pts) or additional hand weapon (+2 pts). May have shield (+1 pt). Marauders have a hand weapon and may be mounted on warhorses (+8 pts). If they are on foot they may have Great weapon (+2 pts), flail (+2 pts) or additional hand weapon (+2 pts). Marauders on foot may also have shield (+1 pt). If mounted they may have morning star (+1 pt) and/or shield (+2 pts). Special rules: Mounted Chaos Marauders are fast cavalry.
Unit Size: 5+ Equipment: None.
Unit Size: 5+ Equipment: Hand weapon, lance, heavy armour and shield. May upgrade their armour to Chaos armour (+2 pts). Chaos Knights ride barded Chaos Steeds.
Unit Size: 5-10 Special rules: Flying unit. They may never be led by characters and cannot use the General's Leadership. CHAOS WARRIOR CHARIOT
Unit Size: 1 Marauder Chariot with 2 Marauder crew, pulled by 2 Chaos Steeds or 1 Chaos Warrior Chariot with 2 Chaos Warrior crew, pulled by 2 Chaos Steeds. You may take up to 2 Marauder Chariots as a single Special choice. Equipment: All chariots have scythed wheels. Marauder Chariots have a 5+ armour save, and their crew carry hand weapons and flails. Chaos Warrior Chariots have a 4+ armour save and their crew have hand weapons, halberds and heavy armour.
Unit Size: 1+ Special rules: Unbreakable, causes fear. Moves 2D6" towards enemy model (Chaos player's choice). Stops if contacts any unit (counts as charging) and fights with D6 attacks, hitting automatically.
Unit Size: 3+ Equipment: Trolls often fight with a large club (hand weapon). Special rules: Regenerate, cause fear, stupid. Instead of their normal attacks, Trolls of all types may vomit once on a single enemy model in base-to-base contact. Troll vomit is S5, always hits, and allows no armour save.
Unit Size: 3+ Equipment: Hand weapon. May have additional hand weapon (+6 pts) or Great weapon (+6 pts). May have light armour (+3 pts) Special rules: Cause fear. Scaly skin gives an armour save of 5+ which may be combined with light armour for a 4+ armour save.
Unit Size: 3+ Equipment: Hand weapon. May have additional hand weapon (+6 pts), Great weapon ( + 6 pts) or halberd (+6 pts). May have light armour (+3 pts), heavy armour (+6 pts) and/or shield (+3 pts). Special rules: Cause fear. You may choose magic items for your characters and units from the common magic items in the rulebook. n addition, your may choose Chaos Rewards and Marks for your characters from the following list. These must be paid for out of the character's magic item allowance. Each model may only have one Mark of Chaos. Mark of Khorne (Mark Of Chaos): Mark of Slaanesh (Mark Of Chaos): Mark of Nurgle (Mark Of Chaos): Mark of Tzeentch (Mark Of Chaos): Chaos Tomb Blade (magic weapon): Daemon Sword (magic weapon): Crimson Armour of Dargan (magic armour): Chaos Runeshield (magic armour): Chaos Amulet (talisman): Daemon Steed (enchanted item):
Banner of Wrath (magic banner): |