The Dwarfs live under the mountains in their ancient Holds. They are legendary for their ability to hold both a grudge and their drink, but are best known for their thirst for gold. Any unit of foot troops in the army may upgrade a model to a Champion, musician or standard bearer for +10 points each. A Champion will have +1A. A standard bearer from the following units may carry a magic or rune banner worth up to 50 points: Longbeards, Hammerers or Iron Breakers. The following special rules apply to all characters and troops in a Dwarf army.
0-1 RUNELORD
Equipment: Hand weapon. May have an additional hand weapon (+6 pts) or Great weapon (+6 pts). May have a crossbow (+15 pts) or a pistol (+10 pts). May have light armour (+3 pts), heavy armour (+6 pts) and/or a shield (+3pts). RUNESMITH
Equipment: Hand weapon. May have an additional hand weapon (+4 pts) or Great weapon (+4 pts). May have a crossbow (+10 pts) or pistol (+7 pts). May have light armour (+2 pts), heavy armour (+4 pts) and/or a shield (+2 pts). One Thane may be upgraded to a Battle Standard Bearer for + 25 points. He may carry any magic or rune banner (no points limit), but if he does so he may take no other magic or rune items. He may not be given any extra equipment except light or heavy armour. A Battle Standard Bearer may not be your army General.
Unit Size: 10+ Equipment: Hand weapon and light armour. May have crossbow (+5 pts), shield (+1 pt) and/or Great weapon (+2 pts). May upgrade light armour to heavy armour (+1 pt).
Unit Size: 10+ Equipment: Hand weapon, heavy armour and Great weapon (2-handed pick).
Unit Size: 10+ Equipment: Hand weapon, light armour and hand gun.
Unit Size: 10-30 Equipment: Hand weapon. Usually an axe. May have Great axe (+2 pts) or additional hand weapon (+2 pts). Unlike normal units, Slayers do not all have to have the same equipment. Special rules: Unbreakable. Slayers always wound on a 4+ or better. If the Toughness of their foe would normally make this harder, treat it as a 4 +. A unit of Troll Slayers may include up to 2 Slayer Champions (Giant Slayers, Dragon Slayers or Daemon Slayers) per unit at the cost shown above. This cost is part of the unit cost and does not 'use up' any of your allowance for characters. Slayer Champions may not leave their unit and may not have magic or rune weapons. However, they may have additional hand weapons (+6 pts), or a Great axe (+6 pts). 0-1 UNITS OF HAMMERERS, 0-1 UNITS OF IRON BREAKERS
Unit Size: 10+ Equipment: Hand weapon, heavy armour and shield. Hammerers may have Great Hammer (+2 pts). Iron Breakers have the Rune of Stone on their armour giving them an armour save of 3+.
Equipment: Hand weapon. Special rules: See the Warhammer rulebook for details of these weapons. The Dwarf cannon is the smaller of the two types listed.
Special rules: A Gyrocopter can fly and has a 3+ armour save. It is armed with a steam cannon (treat as a S3 breath weapon).
Special rules: Treat as a cannon from the rulebook with the following exceptions. Maximum guess is 12". Instead of rolling a second time for 'bounce', place the flame template where the shot lands with the wide end facing directly away from the cannon. Work out which models are hit as with breath weapons. Each model hit takes a single S5 hit with -2 armour save for 1W Any unit that loses one or more models from a flame cannon hit must take an immediate panic test. If a flame cannon misfires it will explode, destroying itself and killing its crew.
Unit Size: 1 war machine with 3 Dwarf crew. Equipment: Hand weapon. Special rules: Treat as a small cannon in the rulebook with the following exceptions. Fires 5 barrels at once then misses a turn reloading. All shots in a turn must target a single point, but are rolled for separately. Maximum guess is 24". If , it rolls a misfire other then for "bounce", the rest of that turns shots are wasted in addition to the normal effects. You may choose magic items for your characters and units from the following list and/or the common magic items in the rulebook. Engineering runes are unique items that may only be placed on war machines, and each war machine may only have one. Runic Axe of Cleaving (magic weapon): Runic Hammer of Smiting (magic weapon): Armour of Granite (magic armour): Gromril Armour (magic armour): Amulet of the Ancestors (talisman): SpelIbreaking Tore (enchanted item): Runic Crown of Kingship (enchanted item): Runic Banner of Battle (magic banner): Runic Banner of Courage (magic banner): Runic Banner of Warding (magic banner): Rune of Forging (engineering rune): Rune of Fortune (engineering rune): Rune of Accuracy (engineering rune): |