The following troops count as characters, Core, Special or Rare units in the Errantry War army list:
Errantry War: Unsurprisingly, an Errantry War army consists mainly of young Knights Errant. Knights Errant are the only unit that counts for the minimum number of Core units in the army – ie, in a 2,000 points army, the army must include a minimum of three units of Knights Errant. Grail Knights will often join the ranks of the young Knights Errant to give them some inspirational leadership – an ideal for them to aim for. Instead of taking a normal unit Champion, Knights Errant may take a Grail Knight as their Champion for +22 points. Errantry Fervour: All Knights Errant units must take a Standard Bearer. All these Standard Bearers count as having the Errantry Banner (and so may not choose a different magic banner). Glory or Death! Knights Errant are rather enthusiastic at the best of times, but during an Errantry War they take their rashness to a whole new level in their attempt to earn themselves honour and distinction. Knights Errant suffer the following modifiers to any Impetuous test they take (this is cumulative with the -2 modifier due to the Errantry Banner itself). -1 if there is one or more fear-causing enemies within charge range. -1 if there is one or more terror-causing enemies within charge range. -1 if there is one or more dragons within charge range (including undead Zombie Dragons). -1 if there is one or more Damsels within 6" (they like to show off in front of the ladies). -1 if there is one or more enemy unit within charge range that has a higher Unit Strength than the Knights Errant unit. In addition, Knights Errant must always pursue. They roll an extra D6 in pursuit, and choose the highest three dice. |