The Army General must be a High Sorceress, or a Sorceress if no High Sorceress is present (even if they do not have the highest Leadership in the army).
These Magic Items are available to any Dark Elf army – not just to Cult of Slaanesh armies.
This mighty two-handed, curved blade is deadly when wielded by a skilful swordsman, easily able to carve through armour and bone with deadly grace. +2 Strength. Killing Blow. Uses two hands.
This barbed blade constantly oozes venom, giving its dark metal an oily sheen. Even the slightest cut quickly enflames, causing the victim considerable pain, and eventual death. Any rolls to hit of a 5 or 6 wound automatically, with no need to roll to wound.
Blood red and pulsing, this stone wards off the most powerful of blows. The bearer has a 4+ Ward Save.
A powerful item of dark sorcery, this wand unleashes the powers of the fell daemon Kharaidon on command. Once per Magic phase, the wielder may unleash the power of the Wand. This automatically casts the spell Doombolt. Each time it is used, roll a dice: on a 1 its power is exhausted, and it cannot be used for the remainder of the game.
This billowing cloak of the darkest shadows envelops the wearer, allowing them to pass by almost unnoticed. A character with the Cloak of Dark Souls may Scout, so long as they are on foot.
This shadowy banner hides the intent of those beneath it. The unit may make a make a flee response when charged (even if Immune to Psychology), and will immediately and automatically rally at the end of its flee movement, so long as it outruns the charger(s).
The Anointed always strikes first in combat, even if charged or armed with a weapon that normally strikes last. If any of the Anointed’s opponents also strike first, revert to normal Initiative.
Any unit with the Mark of Slaanesh (including the Anointed himself) within 12" may re-roll any failed Break tests.
Any unit wishing to shoot the Anointed (or any unit he has joined) must first pass a Leadership test. If this test is failed, the unit may not shoot that turn. Morathi is the only special character allowed in the Cult of Slaanesh, and if the army is led by her then she will always be the army general. In a Cult of Slaanesh army, Morathi’s special rule, Beloved of Khaine, is removed. In addition, she has the Mark of Slaanesh (at no additional cost). Her High Sorceress special rule is slightly changed – Morathi may choose four spells at the start of the game instead of rolling for them. She may choose from Dark Magic and/or from the Lore of Slaanesh. May take Mark of Slaanesh at +25 points. If so, may ride a Steed of Slaanesh at +40 pts. May not ride a Manticore. A Druchii Anointed can never be the army General. He does not count as Daemonic, and so can only join Dark Elf units. On foot, a Druchii Anointed is fielded on a 20mm square base.
Equipment: Hand weapon, Chaos armour. Magic: A Druchii Anointed may be a Sorcerer at +40 points per level, up to Level 2. If a Sorcerer, he may use the Lore of Slaanesh or Dark Magic and gets +1 to cast. Options:
Hates High Elves; Causes fear; 5+ Anointed Ward Save (does not save against magical attacks); Mark of Slaanesh. As presented in the Dark Elf army list, with the following additions and exceptions: may not take a Sea Dragon cloak. May take Chaos armour at +10 pts. May take the Mark of Slaanesh at +20 pts. If so, may ride a Steed of Slaanesh at +40 pts. As presented in the Dark Elf army list, with the following additions and exceptions: may take the Mark of Slaanesh at +20 pts. If so, may ride a Steed of Slaanesh at +40 pts. As presented in the Hordes of Chaos list, with the following exceptions and additions: may not be given the Army Battle Standard. Must have the Mark of Slaanesh. May take the Mark of Slaanesh at +20 pts.
Unit Size: 10+ Weapons: Two hand weapons Armour: None Options:
Mark of Slaanesh; Hate High Elves; Soporific Musk. May take the Mark of Slaanesh at +10 pts. May take the Mark of Slaanesh at +10 pts. May take the Mark of Slaanesh at +20 pts. New unit. See page 29. Cannot be upgraded to Chosen. Must take the Mark of Slaanesh at +20 pts. See Hordes of Chaos pages 27 and 64. Must be upgraded to Fiend of Slaanesh. Two may be taken as a single Rare choice. May take Mark of Slaanesh for +5 pts. Two may be taken as one Rare choice. Cannot be upgraded to Chosen. Must take the Mark of Slaanesh at +20 pts. This unit counts as two Rare choices.
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