Following his battle with Crom the Conqueror, Grimgor was deflated, he was used to victory and for the first time he had fought a foe who he couldn’t beat. In the aftermath of the fighting though he decided two things. First, that it was because Goblins fought alongside his boyz that he hadn’t won. Second, that Gork was still with him so it was time for a bit more brutality and a bit less cunning. The following troops count as characters, Core, Special or Rare units in the Grimgor Ironhide’s ’Ardboyz army list:
Note. Originally, Grimgor’s bodyguards were defined as having additional hand weapons as these were the only models available. Since then the range has expanded to include Black Orcs with great weapons, so if you wish, you may arm Grimgor’s bodyguard with these instead.
Enraged beyond reason by his battle with Crom the Conqueror, Grimgor’s fury was so great that he received a revelation from Gork that led him to hew the Effigy from rock. The Effigy symbolises the brutal power of Gork and acts to harness the power of the Waaagh! An Orc army selected from this list can include the Effigy at no points cost if Grimgor is the General, otherwise it costs 40 points. Immoveable. The Effigy cannot be moved once it is set up on the battlefield, it is a huge construct which counts as impassable terrain rather than as a unit. It may have models of Shamans and drummers cavorting on it for dramatic effect but these will play no part in the game. Gork’s Blessing. Before the battle, the Orcs will reverently roar their praises to Gork and touch their standards to the Effigy. Any unit with its own standard may roll on the table below, representing the blessing that Gork has conferred on them. The blessing is cumulative with any existing magical powers their standard may have.
Bound Spells are cast at a Power Level of 4 and can be used once per game on the unit carrying the blessed banner. The Power Level is also modified as follows:
Stop Messin’ Around. Any Orc unit within 24" of the centre of the Effigy, which fails an Animosity test, can ignore the result if it can successfully declare a charge on the enemy and does so. Gork likes a fight. Black Orcs are Gork’s favourites and he likes to see them get stuck in and not get perished because of magic, which is nowhere near so much fun. For each Black Orc Lord or Hero within 24" of the centre of the Effigy at the start of the enemy Magic phase add one dice to the Orc Dispel dice pool. |