RED ELF

SCENARIO I - THE BLOODED SHORES
Dark Elf Player's Battle Scroll
BLACK ARK REAVERS

The Dark Elf force consists of 1,250 points plus up to 500 points of reinforcements if you decide to use them. These are chosen from the army list in Warhammer Armies Dark Elves. The choice of troops is limited to those listed here. Wherever the scenario calls for an exception to the Warhammer Armies list, this is indicated below.

Characters & Champions

Mortharor
The Dark Elves are led by Mortharor himself, who counts as the army's General. Mortharor is the captain of the Black Ark Harbinger of Pain. He is a seasoned warrior and is as cruel as a Daemon.

0-1 Dark Elf Sorceress
You may choose one Dark Elf Sorceress (magic level 1). She may use Shadow or Death Lores or use Dark Magic and may either be on foot or ride a Dark Steed. The Sorceress may carry a single magic item up to a value of 50 points.

Champion
You may choose one Champion for each unit in your army, armed and equipped in the same way as the rest of the unit. Any Champion in Special or Rare Units may have one magic item up to a value of 25 points.

Regiments

Units may have magic standards only if it stated in the list.

CORE UNITS

Corsairs. One unit of Corsairs may carry a magic standard up to a value of 25 points.

Dark Elf Warriors. You must have at least one unit of Corsairs for every unit of Dark Elf Warriors.

SPECIAL UNITS

Dark Riders; 0-1 Shades

RARE UNITS

0-1 Cold One Knights; 0-1 War Hydra

Reinforcements

Your army may include up to 500 points of extra troops as reinforcements chosen from those listed on this Battle Scroll. The cost of these will be deducted from your points total for the final battle.

Victory Gains

If the Dark Elves win the battle, they will cast down the Beacon. The High Elf ships won't be able to sail to the aid of House Coraith, and so the High Elves cannot include Lothern Sea Guard in the final scenario. In addition, charioteers from Tiranoc who patrol the coastline will be ambushed and attacked by the victorious Corsairs and won't be available to the High Elves in the final battle either.

The Black Arks of the Dark Elves

The Black Arks date from the time of the Sundering, when the continent of Ulthuan itself shook under the devastating magical power unleashed by the renegade Dark Elf Sorcerers. Their destructive magic caused much of Northern Ulthuan to sink beneath the waves but the fortress-palaces of the Dark Elves were torn from the bedrock, and floated on the turbulent waters, held aloft by the binding enchantments of the Dark Elves.

Black Arks are not only titanic ships but they are also, in essence, floating fortresses, each one filled with an army of black-hearted warriors. During prolonged campaigns Black Arks can be beached to form a core of land fortresses and if the campaign is successful, an entire city may grow up around them.

Tactical Hints

Multiple Units!
Take a lot of units so that you will be able to strike at the Beacon from different directions. The High Elves will be hard pressed to mount an effective defence against all directions.

The Enemy Line is Breachable!
Try to smash through the High Elf battle line. Breaking and destroying the High Elf units not only gets you victory points, it also creates gaps for you to exploit and to move in and attack the Beacon. Strike forward as quickly as possible and shrug off any puny arrows the High Elves shoot at you.

Assault the Beacon with Mortharor!
Mortharor's Dragon Claw is ideal against the Beacon with its ability to cause multiple wounds. He is also an awesome fighter, so make sure he is amongst those regiments that break through.

Mortharor, Captain of the Black Ark Corsairs

Mortharor the Cruel is the captain of the Black Ark Harbinger of Pain. He is a merciless warrior and his name is feared in many coastal towns of the Warhammer world. He is utterly determined to cany out Kaldor's plan by destroying the High Elf Beacon of Pearls.

Profile M WS BS S T W I A Ld Points
Mortharor
5
6
6
4
3
2
8
3
9
148

Equipment: Hand weapon, light armour and Sea Dragon Cloak.

Save: Sea Dragon Cloak and light armour give Mortharor a 5+ armour save in close combat and 4+ from missile fire.

Magic Item

Dragon's claw
Mortharor uses a razor-sharp Dragon's claw in combat. The claw can rip any armour apart. It gives Mortharor a +1 Strength bonus, has an extra -3 armour save penalty in hand-to-hand combat (for a total of -5 for his armour save penalty) and causes D3 wounds.

Special Rule

Cruel
Mortharor's cruelty is legendary even amongst his own kind, and the Dark Elves are the cruellest of all the inhabitants of the Warhammer world. A unit suffering casualties caused by Mortharor must take an immediate panic test; so terrible is death at his hands. And even High Elf Stoic special rule cannot help them against Mortharor.