SCENARIO I - THE BLOODED SHORES
Dark Elf Player's Battle Scroll
BLACK ARK REAVERS
The Dark Elf force consists of 1,250 points plus up to 500 points of
reinforcements if you decide to use them. These are chosen from the
army list in Warhammer Armies Dark Elves. The choice of troops is limited
to those listed here. Wherever the scenario calls for an exception to
the Warhammer Armies list, this is indicated below.
Characters & Champions
Mortharor
The Dark Elves are led by Mortharor himself, who counts as the army's
General. Mortharor is the captain of the Black Ark Harbinger of Pain.
He is a seasoned warrior and is as cruel as a Daemon.
0-1 Dark Elf Sorceress
You may choose one Dark Elf Sorceress (magic level 1). She may use Shadow
or Death Lores or use Dark Magic and may either be on foot or ride a
Dark Steed. The Sorceress may carry a single magic item up to a value
of 50 points.
Champion
You may choose one Champion for each unit in your army, armed and equipped
in the same way as the rest of the unit. Any Champion in Special or
Rare Units may have one magic item up to a value of 25 points.
Regiments
Units may have magic standards only if it stated in the list. CORE UNITS
Corsairs. One unit of Corsairs may carry a magic standard up to
a value of 25 points.
Dark Elf Warriors. You must have at least one unit of Corsairs for
every unit of Dark Elf Warriors.
SPECIAL UNITS
Dark Riders; 0-1 Shades
RARE UNITS
0-1 Cold One Knights; 0-1 War Hydra
Reinforcements
Your army may include up to 500 points of extra troops as reinforcements
chosen from those listed on this Battle Scroll. The cost of these will
be deducted from your points total for the final battle.
Victory Gains
If the Dark Elves win the battle, they will cast down the Beacon. The
High Elf ships won't be able to sail to the aid of House Coraith, and
so the High Elves cannot include Lothern Sea Guard in the final scenario.
In addition, charioteers from Tiranoc who patrol the coastline will
be ambushed and attacked by the victorious Corsairs and won't be available
to the High Elves in the final battle either.
The Black Arks of the Dark Elves
The Black Arks date from the time of the Sundering, when the
continent of Ulthuan itself shook under the devastating magical
power unleashed by the renegade Dark Elf Sorcerers. Their destructive
magic caused much of Northern Ulthuan to sink beneath the waves
but the fortress-palaces of the Dark Elves were torn from the
bedrock, and floated on the turbulent waters, held aloft by the
binding enchantments of the Dark Elves.
Black Arks are not only titanic ships but they are also, in essence,
floating fortresses, each one filled with an army of black-hearted
warriors. During prolonged campaigns Black Arks can be beached
to form a core of land fortresses and if the campaign is successful,
an entire city may grow up around them.
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Tactical Hints
Multiple Units!
Take a lot of units so that you will be able to strike at the Beacon
from different directions. The High Elves will be hard pressed to mount
an effective defence against all directions.
The Enemy Line is Breachable!
Try to smash through the High Elf battle line. Breaking and destroying
the High Elf units not only gets you victory points, it also creates
gaps for you to exploit and to move in and attack the Beacon. Strike
forward as quickly as possible and shrug off any puny arrows the High
Elves shoot at you.
Assault the Beacon with Mortharor!
Mortharor's Dragon Claw is ideal against the Beacon with its ability
to cause multiple wounds. He is also an awesome fighter, so make sure
he is amongst those regiments that break through.
Mortharor, Captain of the Black Ark Corsairs
Mortharor the Cruel is the captain of the Black Ark Harbinger of Pain.
He is a merciless warrior and his name is feared in many coastal towns
of the Warhammer world. He is utterly determined to cany out Kaldor's
plan by destroying the High Elf Beacon of Pearls.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Points |
Mortharor
|
5
|
6
|
6
|
4
|
3
|
2
|
8
|
3
|
9
|
148
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Equipment: Hand weapon, light armour and Sea Dragon Cloak.
Save:
Sea Dragon Cloak and light armour give Mortharor a 5+ armour save in
close combat and 4+ from missile fire.
Magic Item
Dragon's claw
Mortharor uses a razor-sharp Dragon's claw in combat. The claw can rip
any armour apart. It gives Mortharor a +1 Strength bonus, has an extra
-3 armour save penalty in hand-to-hand combat (for a total of -5 for
his armour save penalty) and causes D3 wounds.
Special Rule
Cruel
Mortharor's cruelty is legendary even amongst his own kind, and the
Dark Elves are the cruellest of all the inhabitants of the Warhammer
world. A unit suffering casualties caused by Mortharor must take an
immediate panic test; so terrible is death at his hands. And even High
Elf Stoic special rule cannot help them against Mortharor.
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