SCENARIO II - THE BATTLE OF
SHADOWS
Dark Elf Player's Battle Scroll
FLOCK OF ASSASSINS
The Dark Elf force consists of 1,250 points chosen from the army list
in Warhammer Armies Dark Elves plus up to 500 points of reinforcements
if you decide to use them. Choice is limited to the troops listed here.
Whenever the scenario calls for an exception to the list, it is indicated
below.
Characters & Champions
Caldath the Black
Caldaih leads his own flock of Assassins himself and so counts as the
army's General.
0-3 Assassins
You may choose up to three Assassins for your army. Any Assassin may
choose magic items (with the exception of magic armour) or upgrades
from the Temple of Khaine list with a maximum total value of 25 points.
Champion
You may chouse one Champion for each unit in the retinue (except Harpies),
armed and equipped exactly as their unit. Any Champion in Special or
Rare Units may have a magic item up to a value of 25 points.
Regiments
Units may have magic standards only if it stated in the list. CORE UNITS
1+ Shades
Dark Elf Warriors.
SPECIAL UNITS
0-2 Dark Riders; 0-1 Witch Elves
RARE UNITS
0-1 Harpies.
Reinforcements
Your army may include up to 500 points of troops as reinforcements
sent by Kaldor. The points cost of these is deducted from the total
in the final battle. The choice of troops is limited to those above.
Victory Gains
If the Dark Elves manage to kill all of the Shadow Warriors in the
camp, their supply lines and Shades can advance through the Shadowlands
unhindered. They will have practically wiped out all the Shadow Warriors
of Nagarythe within this region. For each Shadow Warrior escaping, one
of your regiments will suffer D3 S3 hits in the final battle to represent
the traps and ambushes laid by the High Elves. In addition, if you wipe
out the Shadow Warriors completely, the High Elf player is not allowed
to include any in the final battle.
The Assassins of Naggaroth are chosen by the Witch Elves in an
unimaginably cruel ritual. Babies stolen during Death Night are
taken to the temple of Khaine. Here they are thrown into cauldrons
of boiling oil. Most die in indescribable agony, their cries mingling
with the cold laughter of the assembled brides of Khaine. But
some live. Miraculously, by the will of Khaine, they survive their
terrible ordeal and emerge unharmed.
These children are then branded with the rune of Khaine and given
tutelage under the Master Assassins who dwell in the temples of
the bloody-handed god. They learn the Way of the Poisoned Sword,
and the secrets of moving silently and unseen. They become supreme
killers and murderers, and are masters of disguise and experts
in the use of all known kinds of toxins and poisons. Such is the
prowess of a Dark Elf Assassin that in battle he is capable of
besting almost any opponent, the victim hardly seeing the knife
that kills him; such is the apeed of a trained Assassin.
The Assassins are the chief tools of terror in the service of
the Witch King. Wherever his armies go, the Assassins go with
them. Many a wizard and general has died by the cold blade of
a Dark Elf Assassin.
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Tactical Hints
Strike to Kill!
Each Shadow Warrior that escapes here will cause immense trouble. Always
look for chances to kill as many of these nuisances as possible. If
you have a chance to slay any of the Shadow Warriors, take it!
Prevent
the Hated One from escaping!
Encircle the High Elves. Your hatred will make sure that it is virtually
impossible for the High Elves to escape once you have caught them.
Ignore holding Units!
Your opponent will probably try to hold you back with Archers, Ellyrian
Reavers and such. Do not be fooled by these ploys! Your real aim is
to wipe out the Shadow Warriors and hunt down their leader.
Caldath the Black
Caldath is the confident and arrogant Master Assassin of Karond Kar.
He volunteered to destroy the Shadow Warrior camp, for he wishes to
find his equal in combat, and the fame of the Shadow Prince is well
known in the bleak land of Naggaroth. If he can slay Alatar then he
will prove himself to be the superior sword master.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Points |
Caldath
|
6
|
9
|
9
|
4
|
3
|
2
|
10
|
3
|
10
|
204
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Equipment: Two poisoned swords (Dark Venom).
Save: Caldath has a Ward save of 4+. See the rules below.
Special Rules
Arrogance
Caldath the Black's arrogance is legendary and knows no bounds. He is
always ready to accept any challenge to personal combat made by an opponent.
This is his favourite style of fighting, so he will gain +1 on all to
hit rolls.
Dodge
Caldath is one of the greatest ever Assassins of Karond Kar. His inhuman
swiftness and lighting reflexes allow him to dodge any wound caused
by shooting or in hand-to-hand on D6 roll of 4+.
General
Caldath is the leader of his own flock of Assassins. So he can be army
General, and units in this army can use his Leadership value. But Caldath
may not use Hidden special rule.
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