RED ELF

SCENARIO I - THE BLOODED SHORES
High Elf Player's Battle Scroll
SHORE RIDERS

The High Elf force consists of 1,500 points plus up to 500 points of reinforcements if you choose to include them. These are chosen from the army list in Warhammer Armies High Elves. Choice is limited to the troops listed here. Wherever the scenario calls for an exception to the Warhammer Armies list, this will be indicated below.

Characters & Champions

Kelendar
The Elves are led by Kelendar himself, who counts as the army`s General.

0-1 High Elf Mage
You may choose one Mage (magic level 1). He may use High Magic. The Mage is either on foot or may ride an Elven Steed, and can have a magic item up to a value of 50 points.

Champion
You may choose one Champion for each unit in your army, armed and equipped as the rest of the unit. Each Champion in Special or Rare Units may have a magic item up to a value of 25 points.

Regiments

Units may have magic standards only if it stated in the list.

CORE UNITS

High Elf Spearmen; High Elf Archers

SPECIAL UNITS

Ellyrian Reavers; 0-2 Shadow Warriors

0-1 Silver Helms. This unit may have a magic standard up to a value of 50 points.

RARE UNITS

0-1 Tiranoc Chariot

Reinforcements

You may spend up to 500 points on reinforcements. These will be deducted from the points value in the final battle.

Victory Gains

If the Elves win the battle, the Beacon will be saved and it can guide High Elf warships to the aid of Calaidan. Your army may then include Lothern Sea Guard. Also, the Tiranoc Charioteers who patrol the coastline will race to help the High Elves of House Coraith. You may therefore choose up two Tiranoc Chariots in the final battle if you win this scenario.

Tactical Hints

Defend the Beacon at all costs!
The Beacon has plenty of wounds, but a determined enemy can still bring it tumbling down. Try to cover it from any attack. You will need several regiments for this. Four should be ideal.

Spare Reinforcements!
You might want to spend quire a few points on reinforcements. However, you should be able to do alright with only minimal help. Use reinforcements only if absolutely necessary.

Kill the War Hydras!
The War Hydra of the Dark Elves can present an enormous danger to your troops in hand-to-hand combat. Try to take them out by either shooting at them or by using magic.

Concentrate your Shooting
If your army is based on missile-armed troops, you really need to concentrate on one unit at a time. You must try to cause as many Panic tests as possible. Remember, aid from the sea and from Tiranoc is coming. You don't have to last very long.

Choose the tight troops!
Deep blocks of infantry and lines of archers is exactly what you need tor this battle. A unit or two of Ellyrian Reavers will be ideal for flanking movements while the Shadow Warriors are well suited to delaying your enemy's faster moving troops.

Have heart!
The enemy might look very dangerous, but with determination and ruthlessness, you have an excellent chance of winning this battle. It is actually possible to slay the entire Dark Elf army if your troops are determined.

Strike back!
If you see an exposed Dark Elf regiment, do not hesitate to charge! While it is unlikely that the Dark Elves will break, you will still be able to prevent them from advancing any further towards your other troops. This can he especially useful against missile troops who are less adept in hand-to-hand combat but pose a serious threat to the Beacon.

Kelendar, General of the defenders of the Beacon

Kelendar is a wily old warrior who commands the shoreforts of the Shadowlands. As soon as he saw the Dark Elf landing force, he realised that they planned to destroy the Beacon and lure as many High Elf defenders to their doom as they could. Kelendar is now determined to crush the Dark Elves' initial force and signal to the High Elf warships with the Beacon. Then he plans to march to the aid of Calaidan as soon as he and his troops are able.

Profile M WS BS S T W I A Ld Points
Kelendar
5
6
6
4
3
2
8
3
10
147
Elven Steed
9
3
0
3
3
1
4
1
5

Equipment: Hand weapon, Dragon armour, shield.

Mount: Kelendar rides an Elven Steed with ithilmar barding.

Save: 2+

Magic Item

Spear of the Shores
This weapon is the heirloom of Kelendar's family. It grants him +2 attacks in hand-to-hand combat and increases his Strength by 1.

Special Rule

Commander of the Shores
Kelendar is experienced and honoured warrior. His leadership is of no question. You don`t need to roll a dice to choose Kelendar as General of your army. Kelendar is the General.