SCENARIO I - THE BLOODED SHORES
High Elf Player's Battle Scroll
SHORE RIDERS
The High Elf force consists of 1,500 points plus up to 500 points of
reinforcements if you choose to include them. These are chosen from
the army list in Warhammer Armies High Elves. Choice is limited to the
troops listed here. Wherever the scenario calls for an exception to
the Warhammer Armies list, this will be indicated below.
Characters & Champions
Kelendar
The Elves are led by Kelendar himself, who counts as the army`s General.
0-1 High Elf Mage
You may choose one Mage (magic level 1). He may use High Magic. The
Mage is either on foot or may ride an Elven Steed, and can have a magic
item up to a value of 50 points.
Champion
You may choose one Champion for each unit in your army, armed and equipped
as the rest of the unit. Each Champion in Special or Rare Units may
have a magic item up to a value of 25 points.
Regiments
Units may have magic standards only if it stated in the list.
CORE UNITS
High Elf Spearmen; High Elf Archers
SPECIAL UNITS
Ellyrian Reavers; 0-2 Shadow Warriors
0-1 Silver Helms. This unit may have a magic standard up to a value
of 50 points.
RARE UNITS
0-1 Tiranoc Chariot
Reinforcements
You may spend up to 500 points on reinforcements. These will be deducted
from the points value in the final battle.
Victory Gains
If the Elves win the battle, the Beacon will be saved and it can guide
High Elf warships to the aid of Calaidan. Your army may then include
Lothern Sea Guard. Also, the Tiranoc Charioteers who patrol the coastline
will race to help the High Elves of House Coraith. You may therefore
choose up two Tiranoc Chariots in the final battle if you win this scenario.
Tactical Hints
Defend the Beacon at all costs!
The Beacon has plenty of wounds, but a determined enemy can still bring
it tumbling down. Try to cover it from any attack. You will need several
regiments for this. Four should be ideal.
Spare Reinforcements!
You might want to spend quire a few points on reinforcements. However,
you should be able to do alright with only minimal help. Use reinforcements
only if absolutely necessary.
Kill the War Hydras!
The War Hydra of the Dark Elves can present an enormous danger to your
troops in hand-to-hand combat. Try to take them out by either shooting
at them or by using magic.
Concentrate your Shooting
If your army is based on missile-armed troops, you really need to concentrate
on one unit at a time. You must try to cause as many Panic tests as
possible. Remember, aid from the sea and from Tiranoc is coming. You
don't have to last very long.
Choose the tight troops!
Deep blocks of infantry and lines of archers is exactly what you need
tor this battle. A unit or two of Ellyrian Reavers will be ideal for
flanking movements while the Shadow Warriors are well suited to delaying
your enemy's faster moving troops.
Have heart!
The enemy might look very dangerous, but with determination and ruthlessness,
you have an excellent chance of winning this battle. It is actually
possible to slay the entire Dark Elf army if your troops are determined.
Strike back!
If you see an exposed Dark Elf regiment, do not hesitate to charge!
While it is unlikely that the Dark Elves will break, you will still
be able to prevent them from advancing any further towards your other
troops. This can he especially useful against missile troops who are
less adept in hand-to-hand combat but pose a serious threat to the Beacon.
Kelendar, General of the defenders of the Beacon
Kelendar is a wily old warrior who commands the shoreforts of the Shadowlands.
As soon as he saw the Dark Elf landing force, he realised that they
planned to destroy the Beacon and lure as many High Elf defenders to
their doom as they could. Kelendar is now determined to crush the Dark
Elves' initial force and signal to the High Elf warships with the Beacon.
Then he plans to march to the aid of Calaidan as soon as he and his
troops are able.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Points |
Kelendar
|
5
|
6
|
6
|
4
|
3
|
2
|
8
|
3
|
10
|
147
|
Elven Steed
|
9
|
3
|
0
|
3
|
3
|
1
|
4
|
1
|
5
|
Equipment: Hand weapon, Dragon armour, shield.
Mount: Kelendar rides an Elven Steed with ithilmar barding.
Save: 2+
Magic Item
Spear of the Shores
This weapon is the heirloom of Kelendar's family. It grants him
+2 attacks in hand-to-hand combat and increases his Strength by
1.
Special Rule
Commander of the Shores
Kelendar is experienced and honoured warrior. His leadership is
of no question. You don`t need to roll a dice to choose Kelendar
as General of your army. Kelendar is the General.
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