RED ELF

INTRODUCTION
High Elves and Dark Elves

Tears of Isha and other campaign packs in this series are intended for players who already have suitable armies. The campaigns are designed so that players who have typical 3,000 point armies should be able to field appropriate troops without needing to purchase vast numbers of new models. On the other hand, players who wish to boost their armies by adding a few more units or characters especially for this campaign can take the opportunity to do so.

This campaign pack describes a major conflict between two of the most deadly enemies in the Warhammer world: the High Elves and the Dark Elves. It is the tale of twin brothers, sons of a respected High Elf lord, who both have a claim to the inheritance of their father's lands. When the younger of the brothers, Calaidan, is chosen as heir to the title, his older brother Kaldor grows increasingly bitter and escapes to Naggaroth to serve the evil Witch King. Years later he returns leading an army of Dark Elves against his kinsmen.

If the Dark Elves led by Kaldor manage to crush the High Elf forces in the Shadowlands, the Witch King will be able to push the borders of his evil kingdom to the mainland of Ulthuan itself.

Choosing Forces

You do not need specific units to fight this campaign. Instead you are able to choose forces of an appropriate points value for each battle.

There are some extra restrictions that apply to the choices from your Warhammer Armies list, and in some cases you will be allowed more units of a certain type than you normally would.

We have allowed a degree of choice so that players can fight the scenarios with the armies that they already have, as well as allowing players to use a bit of cunning to outwit their enemy. The choices permitted though are still consistent with the descriptions of the battles.

To choose your army refer to the relevant Battle Scroll for each battle and your Warhammer Armies book. The Battle Scrolls describe which troops you may choose, whilst the Warhammer Armies books describe their equipment, options and points values.

The Battle Scrolls also indicate where magic items are allowed and usually place a separate limit on the maximum points values of magic items that are permitted.

Note that magic items can only be included as described on the Battle Scroll. This includes magic standards for standard bearers as well as magic items for characters.

We have included a separate list of forces that fought in these battles. Those listed are the actual forces used when we first played Tears of Isha. Eventually each game was fought several times and different forces were chosen on each occasion, gradually improving the selection as we got to grips with the objectives of the battle. See Appendix I Brothers in Blood for our example armies.

Special Characters

This campaign features a number of special characters for both the High Elf and Dark Elf armies. You'll find details and rules for these on the Battle Scrolls that are included in this pack.

These characters can be represented by any suitable models from the Citadel Miniatures range - whether you wish to purchase and paint new models for the campaign, or simply use an existing miniature that fits the description is entirely up to you. The characters described in Tears of Isha are compatible with the High Elf and Dark Elf armies, and can be used as special characters in other games.

Special characters should only be used with prior agreement of the players involved. Of course, any characters you purchase or paint for use in the battles in this campaign can also be fielded as basic heroes or wizards in battles that do not form part of the Tears of Isha campaign.

The Spirit of Isha

The scenarios in this campaign pack are designed to give players a number of interesting and varied battles to challenge their already established tactics. They are also intended to be fun, and demonstrate how Warhammer rules can be varied and expanded to cover lots of different situations.

Although the scenarios have been rigorously tested, it's still possible that there are a few 'unbeatable' army choices and troops available. Hopefully, players will get sufficient enjoyment from the scenarios in themselves, with winning and losing only secondary to the thrill of the battle. If you prefer to exploit every loophole to its maximum, go ahead and enjoy yourself, but don't be surprised if you soon have no one to play against!