When the lean and hungry times of famine came upon the Old World, the inbred hamlets of Sylvania took to feasting on corpses. These cannibals were driven mad by the meat of the dead and over the years degenerated into a race that is no longer human. Driven by an unspeakable craving for human flesh, they dwell near graveyards, digging up the corpses of the recently buried and consuming the cold flesh. Ghouls are stooped and disgusting creatures, their skin is blotched and filthy, their eyes bestial and their snarling lips reveal rows of sharpened teeth. When the armies of Undeath gather, Ghouls scuttle from their hiding places to join them. Vampires and Necromancers are their masters, and Ghouls fear their wrath enough to obey their commands.
Unit Size: 5-20. Weapons & Armour: None. Options:
Alive!: Ghouls are not Undead and follow the normal rules for Psychology, Break tests, etc. Poisoned Attacks: Ghouls' deadly claws constantly secrete a poisonous black slime. All attacks made by Ghouls are poisoned attacks (see page 114 of the Warhammer rulebook). Scavengers: Ghouls fight in undisciplined packs and have no hierarchy save the rule of the strongest. To represent this, Ghouls are skirmishers (see pages 115-116 of the Warhammer rulebook) and cannot be joined by characters. Fear: Ghouls are always associated with cemeteries, cannibalism and the living dead. They cause fear (see page 81 of the Warhammer rulebook). |