RED ELF
ZOMBIES

Zombies are corpses brought back from the dead by foul necromancy. Their necromantic overlords drive them into battle in their thousands, using them to exhaust the armies of their enemies. Zombies are poor fighters, but they never give up and will push against their enemies in a huge engulfing mass. The flesh of a Zombie is rank, blotched with rot and riven with maggots and worms. Their skin hangs from their bodies in strips, revealing unbeating hearts and veins through which no blood flows. Terrible balefires burn in their putrefying eyes and they are gripped by an urge to kill and devour all living things. Some Zombies are decayed and rotten to the point where they are little more than skeletons, while others bear a terrifying resemblance to the recently deceased.

Profile
M
WS
BS
S
T
W
I
A
Ld
Points
Zombie
4
2
0
3
3
1
0
1
2
6

Unit Size: 10-40.

Weapons & Armour: Hand weapon.

Options:

  • Upgrade one Zombie into a Musician for + 5 pts.
  • Upgrade one Zombie into a Standard Bearer for +10 pts.

Braindead: Zombies are so slow that their opponents always get to anticipate their clumsy attacks. To represent this, Zombies always strike last in close combat (even when they charge, even after opponents armed with Great Weapons, and so on, always!). If Zombies are fighting other Zombies, roll a dice every turn to determine which unit attacks first.