RED ELF
WRAITH

Wraiths are the spirits of evil men who dabbled in the necromantic arts during their lives. Desperate to keep themselves alive, they used enchantments to preserve their spirits. Some succeeded in living beyond death as Necromancers, but the willpower of most is not sufficient to maintain a physical form, and over the years they wither away to nothing. Now all that remains are the cloaks that give them substance, their bodies having long since rotted away. Hating all life, but fearing death more, they cling to their mortal existence, hovering between life and death as miserable spirits who hunger for the warmth and flesh of mortals.

Profile
M
WS
BS
S
T
W
I
A
Ld
Points
Wraith
6
3
0
3
3
2
2
2
7
90

Weapons: Two-handed scythe (great weapon).

Options: May ride an ethereal nightmare (+8 pts), which can have barding (+4 pts)
May choose magic items from the Common or Vampire Counts magic items list, with a total maximum value of 50 pts.

Character: Wraith is a character, so one Wraith will use one Hero Choise. Wraith belongs to Vampire Counts army.

Special Rules: Ethereal, Terror.

SPECIAL RULES
  • Ethereal: Wraiths are insubstantial creatures whose bodies are Ethereal.

    Ethereal beings are insubstantial creatures which can move through solid objects. They therefore suffer no movement penalties for moving over difficult terrain or obstacles, or from other reductions to movement (such as the Anvil of Doom's Rune of Water or the Pit of Shades spell). They can move through buildings just as easily, but not through other troops. They cannot, however, see through anything that would block line of sight to normal troops. Ethereal creatures block line of sight normally (the enemy cannot see through them).

    Because they are insubstantial, they can’t be harmed in combat except by attacks from magical weapons, Daemons or other Ethereal creatures, though they can be affected by spells as normal. Ethereal creatures can still be beaten in close combat and suffer extra wounds as a consequence because combat results are not wholly dependent upon casualties.

  • Note that if a Wraith rides a Nightmare, then the Nightmare will also be Ethereal.

  • Terror: Wraiths are evil, supernatural creatures of great power. They cause terror as described on pages 81-82 of the Warhammer rulebook.