RED ELF
0-1 BLACK COACH

Once a particularly powerful Vampire is slain, it is not certain that the world will be rid of this predator of the night. Many of the greatest lords of Undeath have returned after their bodies have been destroyed, for who can say which is the master, death or the Vampire?

If the servants of a particularly powerful Vampire can gather his ashes (for once a Vampire's life is taken, its body will feel the weight of time and crumble to dust) they will construct a coffin to keep them safe. Then by performing unholy rituals they will create a carriage to carry the remains of their lord and take it to places of slaughter. Battlefields and plague-ridden cities in particular strengthen the regenerating spirit of the Vampire.

This ghostly apparition is driven by an insubstantial wraith and pulled by two grisly Nightmares. The legends say that even if the creatures are destroyed, the Coach can continue to move on its own pushed by supernatural powers. The Black Coach is an awe-inspiring, unholy thing from the realm of Undeath, which feeds on the souls of mortals. Its mere presence can drain the lifeblood of men and the more it slays, the more terrifying its power becomes.

Few symbols of death are as horrifying for mortals, or as potent an aid to the Undead. It is said that the blood of ten thousand mortals can stir the Vampire Lord from his slumber, ready to walk the land of the living once more.

Profile
M
WS
BS
S
T
W
I
A
Ld
Points
Black Coach
-
-
-
5
6
5
-
-
9
200
Wraith
-
3
-
3
-
-
2
2
-
Nightmare
8
2
-
3
-
-
2
1
-

Unit Size: 1.

Crew: 1 Wraith.

Drawn by: 2 Nightmares.

Armour Save: 4+.

Weapons & Armour: The Wraith is armed with a Great Weapon.

Ward Save 5+: The indomitable willpower of the Vampire carried by the Coach protects it from damage. To represent this, the Black Coach has a 5+ Ward save.

Chariot: The Black Coach is a chariot and follows the rules on pages 126-128 of the Warhammer rulebook. If wounded by a Strength 7+ attack, the Coach can take its Ward save but is destroyed if this save is failed.

Unit Strength: The Coach has a Unit Strength of 5.

Terror: Black Coaches are terrifying harbingers of, death and cause terror as described on pages 81-82 of the Warhammer rulebook.

Large Target: Enemies shooting at a Black Coach get the +1 to hit modifier for shooting at a large target.

Evocation of Death: For every wound the Black Coach causes in close combat, it gains one extra Wound immediately. This can restore a lost Wound and can even bring the Coach's total Wounds above the starting number. Fleeing units run down by the Coach do not count because not all enemies in the unit are асtually killed: most of them scatter and escape the battlefield.

When the Coach reaches a total of 10 or more Wounds it will count as a scythed chariot inflicting D6+1 impact hits. This effect lasts only as long as chariot has 10 or more Wounds.