RED ELF
WINGED NIGHTMARE

Creating a Winged Nightmare is the pinnacle of achievement for a master of the necromantic arts. It is a massive creature assembled from the corpses of powerful monsters such as Manticores, Griffons and Hippogriffs. The Necromancer has to cast many terrible spells to meld and fuse the remains of these monsters into this nightmarish horror.

A Winged Nightmare is at least as dangerous as the creatures it has been created from, for a talented Necromancer can mould flesh and bones as if they were clay, to make the creature even more deadly, festooning it with tusks, fangs, spines and huge malformed claws. When the Spell of Awakening is complete, the Winged Nightmare rises and is ready to impale any who stand against its master, with its deadly spines, tusks and huge razor sharp claws.

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Fly: Winged Nightmares have ragged wings and are able to fly as described on page 106 of the Warhammer rulebook.

Impale: When a Winged Nightmare charges, it may use its bony spines and tusks to impale its victims. This gives it a +1 Strength bonus in the turn when it charges.

Terror: Winged Nightmares are such huge and frightening creatures that they cause terror as described on pages 81-82 of the Warhammer rulebook.

Large Target: Winged Nightmares are big beasts, so enemies shooting at them get the +1 to hit modifier for shooting at a large target.