RED ELF
KONRAD VON CARSTEIN

Konrad von Carstein was completely mad even compared to the other members of his Vampire family. When he walked amongst the living he had gained the reputation of being a blood-mad butcher, cold, merciless and insanely ruthless. For his pleasure he had once ordered that every cat within his realm be used as target practice for his crossbowmen. On at least two occasions he had peasant villagers put to the torch because their smell offended him. Having tried his own mother for giving birth to him without his consent, he had her bricked up alive in her own tower, threatening death to any who tried to save her.

Acquiring power and longevity through the Blood Kiss did little to strengthen his already shaky grasp on reality. His reign of terror lasted nearly a century and now his name is used by parents to frighten children across the whole of the Empire. Lacking any great degree of skill in the art of Necromancy himself, he enslaved any magicians that his forces captured and forced them to do his evil will. Soon he headed a huge army that ravaged the length and breadth of the Empire. He looked upon the humans within his realm as a cruel sportsman would regard a herd of deer, but nonetheless Konrad was very territorial, marking the borders of his realm with the staked heads of his enemies. The people he ruled over were his to do with as he choose and he would not tolerate any other Vampires encroaching on his land.

Your army may be led by Konrad von Carstein, Vampire Lord of Sylvania. Konrad can be taken as a Lord choice, but he will use up one of your Hero choices as well. Taking Konrad counts as taking a Lord and a Hero. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.

In the Battle of Essen Ford scenario, Konrad can still be taken by the defender even if the defending force is smaller than 2,000 points, and in that case he uses up two Hero slots.

Profile M WS BS S T W I A Ld Points
Konrad
6
9
6
5
5
4
8
6
9
440

Equipment: Konrad is armed with a great weapon and always carries the Ring of the Night .

Armour: None.

Magic: Konrad is a Level 1 Wizard and can use Necromantic spells or the Lore of Death.

SPECIAL RULES

Bloodlines: Konrad has the following powers from the Carstein family's list: Summon Bats, Walking Death and Summon Wolves. In addition he has the Red Fury power from the Blood Dragon's list.

Fits of rage: Konrad must take a Leadership test at the beginning of each of his turns. If he fails it, he will be affected by frenzy until the beginning of his next turn, when he will have to test again.

MAGIC ITEMS

Ring of the Night: This magic jewel has the power to draw a cloud of concealing darkness around the bearer.

5+ Ward save.