The origins of Sethep are shrouded in mystery. It is thought by Imperial scholars that he was one of the students of W'soran, the father of the Necrarch Vampires. After the death of W'soran, it is recorded in ancient Khemri scripture that his students fled the lands of Khemri and made their way north to the Old World. Sethep was a bitter rival of the infamous Necrarch Vampire Melkhior, and the two spent many centuries trying to destroy each other. The name of Sethep spread fear across the whole of the Old World. He was a ruthless killer and cared nothing for the sanctity of life. Wherever he passed, death would follow. The forests where his ruined tomb lay were eerie in their silence. No living creature dared venture near the Vampire Lord, who saw life as a disease that needed to be extinguished. Whole villages in the province of Sylvania would be found deserted as Sethep tried to create his world of undeath. A cold and calculating killer, Sethep had one of the most twisted and evil minds that had ever walked the face of the Old World. No mortals who crossed his path were ever allowed to live to tell the tale, which lent him his macabre name Sethep the Merciless. Your army may be led by Sethep, Necrarch Lord. He can be taken as a Lord choice, but will use up one of your Hero choices as well. Taking Sethep counts as taking a Lord and a Hero. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.
Equipment: Sethep is armed with a hand weapon and always carries the Staff of Raukhamon, a powerful magic item that has the powers of both a Staff of Damnation and of a Cursed Book. Armour: None. Magic: Sethep is a Level 4 Wizard with four spells (because of his Bloodline powers) and can use Necromantic spells or the Lore of Death. Staff of Raukhamon: All enemy models within 6" of the Staff`s bearer suffer a -1 penalty on their rolls to hit in close combat. Also the bearer can release the powers of the staff once in each of his Magic phases. All Undead units within 12" are affected by the Hellish Vigour spell (Bound Spell, Power Level 4). Roll a D6 each time the Staff is used. On a roll of 1, the Staff is temporarily exhausted and loose its spell powers for the rest of the battle. |