RED ELF
LAHMIA
  • +2 to their Initiative.
  • All models in base contact with one or more Lahmia Vampires suffer a -1 to their Leadership. Work out which Ld value the model would use (its own, the General's, etc) jand reduce that number by -1.
  • Cannot choose any mundane weapons or armour.
  • -1 to their Weapon Skill.

SEDUCTION
55 points

How can a mortal resist the lure of a creature who has preyed on warm blooded males since the dawn of time?

At the beginning of the Close Combat phase select one model in base contact with the Vampire. The selected model must take a Leadership test. If the test is failed, the victim is controlled by the Vampire player in that Close Combat phase. The model will direct its attacks against his own side. The model cannot be attacked by either side in that Close Combat phase but, after combat resolution has been worked out, he reverts immediately to the original player's control and can therefore use his Leadership for any Break tests and can be broken and pursued as normal. If the model has no friendly models in base contact, it will count as being dominated (see the Domination power below). See the extra rules on Seduction below.

DOMINATION
40 points

The eyes of the Vampire are two deep pits in which a mortal can find his doom.

At the beginning of the Close Combat phase select one model in base contact with the Vampire. The selected model must take a Leadership test. If the test is failed, the victim cannot attack in that Close Combat phase and all attacks directed against the victim will hit automatically. See the extra rules on Domination below.

QUICKBLOOD
30 points

Is it possible to dart aside and avoid a cannon ball? Is it possible to grab an arrow in flight with one's hand?

The Vampire has a Ward save of 5+.

INNOCENCE LOST
25 points

These deceptive creatures look so inoffensive and vulnerable that naive enemies lower their defences.

The Vampire always attacks first in close combat, even if charged. If an enemy has the same power because of a magic item or spell, hits are resolved in order of Initiative. If the Vampire and her enemy have the same Initiative, roll a dice to decide who attacks first.

TRANSFIX
20 points

The Vampire is so beautiful that a mere mortal's will to fight immediately disappears before her.

At the beginning of the Close Combat phase select one model in base contact with the Vampire. The selected model must take a Leadership test. If the test is failed, the victim cannot attack in that Close Combat phase. See the extra rules on Transfix below.

BEGUILE
10 points

What brute would dare to attack such a vulnerable lady?

At the beginning of the Close Combat phase select one model in base contact with the Vampire. The selected model must take a Leadership test. If the test is failed, the victim cannot attack the Vampire in that Close Combat phase. See the extra rules on Beguile below.

Seduction, Domination, Transfix and Beguile

Models which are Immune to Psychology (frenzied, Unbreakable, etc) are immune to these powers.

If a Lahmian Vampire has more than one of these powers, the selected model must take a test for the most expensive power first. If the test is passed, the selected model must take the next most expensive test, and so on. If the test is failed, the model will be affected by the power and the Vampire can choose another model in base contact to take the next most expensive test, and so on. It follows that a model cannot be affected by more than one of these powers at the same time. If a model is in base contact with more than one Vampire, only one Vampire can use any of these powers against him in each turn (Lahmians are a jealous lot!).

In the case of chariots, ridden monsters/chariots and similar models, take the test using the best Leadership value available. If the test is failed, the result will affect the entire model (crew, steeds, monster and riding character). Impact hits are applied before these tests are taken.

Challenges are issued and accepted before these tests, and if the Vampire, is involved in a challenge she can only use these powers on her opponent. In this case a chariot's crew and steeds would be allowed to exchange blows with the Vampire's unit, even if the character riding in the chariot has been seduced, dominated, etc.