NEHEKHARA'S NOBLE BLOOD The only thing the Necrarchs could take from their land was their necromantic lore. These secrets are found in the cursed scrolls hidden in the lairs of the oldest Lords of the Necrarch family. The Vampire has one extra Magic Level. A Thrall with this power is a Level 1 Wizard in all respects and can be the army's General. THE AWAKENING The Vampire can sense the remains of long-dead warriors and awaken them to bolster his unholy ranks. Whenever the Vampire casts the Necromantic spell Invocation of Nehek (see p. 58) he can add +D3 to the total number of Skeletons or Zombies created. For example, if he casts a Level 2 Invocation, he can raise 2D6+D3 Skeletons. DARK ACOLYTE Even the lowliest Necrarch follows the long and difficult path of the Necromancer. The presence of the Vampire on the battlefield adds one dice to the player's pile of Power dice (no effect on the Dispel dice). MASTER OF THE BLACK
ARTS Who can match the magical ability of a creature so ancient that its teacher might have been the Great Necromancer himself! The range of all spells cast by the Vampire is increased by 6". This power won't affect spells without a range (like Hand of Dust) nor the range of spells cast from bound spell items.
|