RED ELF
STRIGOI
  • Lords and Counts have +1 Attack, are affected by Hatred (even being Immune to Psychology) and have a 5+ Ward save due to their great resilience.
  • Thralls have +1 Attack, are affected by Hatred (even being Immune to Psychology) and have a 6+ Ward save due to their great resilience.
  • Cannot choose any mundane weapons or armour.
  • Cannot use any magic item.
  • Always fight on foot.
  • Thralls cannot be given the Battle Standard.

CURSE OF THE REVENANT
55 points

So strong is the desire for some to continue living that they defy death. But this has a price - the eternal thirst for the blood of the living.

The Vampire has the Regeneration special rule (see page 113 of the Warhammer rulebook).

MASSIVE MONSTROSITY
50 points

Such is the size of some of the more ancient Strigoi that a blow which would kill a normal creature is but a mere scratch to these gigantic beasts.

The Vampire has +1 Wound on his profile.

BAT FORM
45 points

Wrapping the power of darkness around him, the Vampire metamorphises into a giant bat.

Thе model has the Fly special rule.

INFINITE HATRED
30 points

The Strigoi know no love; shunned by all, they brood in their solitude vowing death upon all they meet.

The Vampire can re-roll all failed To Hit rolls.

SUMMON GHOULS
25 points

The Vampire bellows a guttural cry which can be heard by his flesh eating minions. These creatures are slaves to the authority of the Ghoul Kings.

Once per game, the Vampire can use this power at the start of one of his turns to summon D3+1 Ghouls. Immediately calculate the Victory points value of the new unit. The unit can enter from any table edge in the same way as a unit that had pursued an enemy off the field (see page 76 of the Warhammer rulebook).

IRON SINEWS
20 points

After death the Vampire's muscles grow far greater than they ever could have in his mortal life. The Strigoi becomes a beast of pure muscular power.

The Vampire has +1 Strength on his profile.