RED ELF
LEGIONS OF THE DEAD

This appendix offers players some interesting alternatives to the basic army list. It must be clear that the lists presented here are intended to be fun and are in no way as balanced as the main list. Players should therefore agree with their opponent before the game whether or not they can make use of these lists. Of course, should you wish to field a Blood Dragon army, you can always field an army based on the main list in the book and use the units you feel are most appropriate to a Blood Dragon army; you don't have to use this appendix.

VON CARSTEIN

Von Carstein armies are unique because the peasants of Sylvania still consider them as their legitimate rulers and gladly fight for them. This creates a strange mixture of living and Undead troops in the core of their armies. The eldritch powers of the von Carsteins attract large numbers of Bats and Dire Wolves to their hosts and it is also rumoured that more than one Black Coach has been seen following their armies.

LORDS

0-1 Vampire Lord, Vampire Counts.

HEROES

Vampire Thralls, Wight Lords, Wraiths, Necromancers.

CORE UNITS

Skeletons, Zombies.

0-2 Bat Swarms, Dire Wolves, Fell Bats.

Sylvanian Levy (Crossbowmen, Free Companies, Archers, 0-1 Huntsmen). All Alive! See below for statistics.

Profile M WS BS S T W I A Ld
Sylvanian Levy
4
3
3
3
3
1
3
1
7
Sergeant
4
3
3
3
3
1
3
2
7
Marksman
4
3
4
3
3
1
3
1
7

Crossbowmen - 8 pts/model. Unit size: 10+. Equipment: Crossbow & hand weapon. Upgrade one model to a: Marksman (+5 pts); Standard Bearer (+10pts); Musician (+5 pts).

Free Companies - 5 pts/model. Unit size: 10+. Equipment: Two hand weapons. Equip unit with light armour (+1 pt/model). Upgrade one model to a: Sergeant (+10pts); Standard Bearer (+10 pts); Musician (+5 pts).

Archers - 8 pts/model. Unit size: 10-20. Equipment: bow & hand weapon. Upgrade one model to a: Marksman (+5 pts). Special rule: Skirmishers.

Huntsmen - 10 pts/model. Unit size: 5-10. Equipment: longbow & hand weapon. Upgrade one model to a: Marksman (+5 pts). Special rules: Skirmishers; Scouts.

SPECIAL UNITS

Black Knights, Grave Guard, 0-1 Spirit Host.

RARE UNITS

0-2 Black Coaches, Banshees, Dogs of War.

NECRARCHS

Necrarch armies always include major necromantic constructs, such as Winged Nightmares and Zombie Dragons. So great is their power over their unliving minions that these huge beasts can fight on their own, without the need of a rider to directly control them.

LORDS

0-1 Vampire Lord, Vampire Count.

HEROES

Vampire Thralls, Wight Lords, Wraiths, Necromancers. (All Heroes can ride Winged Nightmares).

CORE UNITS

Skeletons, Zombies.

SPECIAL UNITS

Dire Wolves, Fell Bats.

Black Knights, Grave Guard, 0-1 Spirit Host.

RARE UNITS

0-1 Black Coach, Banshees,

Unridden Zombie Dragons (no need to test on the Monster Reaction table, do not count as Hero choices).

NECROMANCER'S ARMY

The absence of Vampires from Necromancers' armies reduces this army's edge in close quarters. They compensate for this with the sheer weight of numbers of the Undead that the Necromancers can raise with ease.

LORDS

0-1 Master Necromancer.

HEROES

Necromancers,

Wight Lords (50 pts/model), Wraiths (75 pts/model).

CORE UNITS

Skeletons (7 pts/model), Zombies (5 pts/model).

SPECIAL UNITS

Dire Wolves (9 pts/model). Fell Bats (17 pts/model), Black Knights (20 pts/model), Grave Guard (10 pts/model), 0-1 Spirit Host (55 pts/model).

RARE UNITS

Banshees (75 pts/model).

LAHMIANS

The armies of the Lahmian Vampires are similar to those of ancient Khemri, being based on vast hordes of skeleton warriors, but the greatest surprise for their enemies is having to face living heroes fighting alongside the Undead. These naive fools strive to prove their loyalty to their beloved one by exhibiting daring feats of arms, eager to receive the Blood Kiss and join the Vampiress in eternal life.

LORDS

0-1 Vampire Lady, Vampire Countesses.

HEROES

Vampire Thralls, Wight Lords, Wraiths, Necromancers, Swains (Heroes from any other Warhammer Armies book, or Ravening Hordes if the book is not out yet. Swains are equipped exactly as normal for their army list, including any mount and magic item they could normally take from their own list.

If the Lahmian General, the immortal object of their desire, is destroyed, then the Swains will be subject to the rules for hatred for the rest of the game, even if normally Immune to Psychology).

CORE UNITS

Skeletons, 0-1 Bat Swarms, Dire Wolves.

SPECIAL UNITS

Black Knights, Grave Guard, 0-1 Spirit Host, Banshees.

RARE UNITS

Black Coach, Dogs of War.

BLOOD DRAGONS

Using a small, tactically flexible force of elite troops is the Blood Dragon way of waging war, because this leaves plenty of scope for individual feats of arms. If the Black Knights were of Bretonnian origin during their lives, they will still fight in their renowned lance formation.

LORDS

0-1 Vampire Lord, Vampire Counts.

HEROES

Vampire Thralls, Wight Lords.

CORE UNITS

Black Knights (Their Nightmares must have barding. If you decide that your force is from Bretonnia, all Black Knights in the army will fight in Lance formation).

Grave Guard, Skeleton Bowmen (Skeletons equipped with hand weapon and bow, 10 points per model).

SPECIAL UNITS

Skeletons.

RARE UNITS

Black Coach, Banshees, Dogs of War (only if you are not using the Lance formation).

STRIGOI

Normally an Undead army is a wall of rotten corpses slowly shambling forward in numberless ranks. Completely different, the armies of the Strigoi Vampires are more like a huge pack of howling hunters rushing towards the enemy with cannibalistic intentions.

LORDS

0-1 Vampire Lord, Vampire Count.

HEROES

Vampire Thralls.

CORE UNITS

Ghouls, 0-1 Bat Swarms.

0-1 unit of Charnel Guard (Ghouls with WS4, S4, I4, Ld7, 10 pts/model).

0-1 unit of Strigany (see below for statistics).

Profile M WS BS S T W I A Ld
Strigany
4
3
3
3
3
1
3
1
7
Domnu
4
3
3
3
3
1
3
2
7

Strigany - 5 pts/model. Unit size: 10+, Alive! Equipment: Two hand weapons. Equip unit with light armour (+1 pt/model). Upgrade one model to a Domnu (+10 pts); Standard Bearer (+10 pts); Musician (+5 pts).

SPECIAL UNITS

Skeletons, Dire Wolves, Fell Bats, 0-1 Spirit Host.

RARE UNITS

Banshees, Dogs of War.