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Kragg is armed with the finest weapons that a Runesmith can fashion. His great hammer, which he forged when he was a young Master Runesmith, bears Kragg's own hidden and secret rune. The old Dwarf is jealous of his lore and protective of his reputation and so far he has not shared the secret of his master rune with any of his apprentices, so only he may use it. Perhaps some day the master will teach it to his successor, but so far he has not found a Runesmith worthy enough to inherit his knowledge. ![]() Kragg can be fielded in a Dwarf army. He counts as a Lord choice and
in addition takes up one of your Hero choices as well. This means he
will take up both a Lord and a Hero choice. He must be fielded exactly
as described here and may not be given and additional equipment.
Kragg wears rune-inscribed armour and wields his personal runestaff and rune hammer. Kragg's Hammer. This bears Kragg's Master Rune, his own potent creation. The bearer counts as having a Strength of 10, and in addition has the effects of a Rune of Fire (burning attacks) and a Rune of Fury (+1 A). Kragg's Armour. The Runelords armour bears a Master Rune of Gromril (1+ armour save), a Rune of resistance (re-roll failed saves) and a Rune of Warding (+1 dispel dice against spells targeted at wearer) Kragg's Runestaff. Kragg's staff bears the Rune of the Furnace (immune to fire attacks), two Runes of Spellbreaking (auto dispels) and a Master Rune of Balance (take one power dice from enemy and add to dispel pool). Runelord. As a Runelord, Kragg adds an extra dice to the Dwarfs' dispel pool. |