The following Special Character has not been playtested as thoroughly as the ones presented in the army books and is not necessarily as balanced or fair. Consequently, you must agree with your opponent about whether you can use him or not before the battle begins. Your army may be led by Grom the Paunch of Misty Mountain. If you decide to do this, Grom is the Warlord of your army and therefore replaces the Warlord described in the main army list. Grom is accompanied by his Goblin assistant Niblit who also carries the army's battle banner. Niblit replaces the normal battle standard bearer option in the army list. Your army must include at least one unit of Goblins if it is led by Grom. Grom is a hugely obese and extremely fierce Goblin Warlord. According to legend he once ate a plate of raw Troll meat which is regenerating within him all the time. As a result he is very fat and suffers from constant agony due to chronic indigestion, which may explain why he is so fierce. He rides a massive chariot pulled by three wolves, and swings his mighty axe Elf-Biter. He is accompanied by his assistant Niblit the Goblin who carries the army's battle standard. As a result of eating the troll flesh he has developed several troll-like traits and has an almost trollish resistance to injury. Grom is the most famous of the many Goblin Warlords, and also the fattest. He can be taken as a Lord choice, but will use up one of your Hero choices as well. Taking Grom counts as taking a Lord and a Hero. He must be fielded exactly as presented here, and no extra equipment or magic items can be bought for him. The cost of his magic items, chariot and Niblit is included in his total cost.
Weapons: Grom carries Elf-Biter, also called the Axe of Grom. Niblit is armed with a hand weapon. Armour: Grom wears light armour. Mount: Grom and Niblit ride a wolf chariot. The Axe of Grom "Elf-Biter": This large and forbidding axe requires both hands to use, but blows struck by it are almost always fatal. Attacks made with the Axe of Grom count as being made with the killing blow special ability. In addition, no armour saves may be made against wounds from the axe. Against any Elves, Grom's Axe will cause a killing blow on a 5+ instead of the normal 6+. Lucky Banner: Niblit carries this old and tattered banner to battle as a good luck sign. Actually, it really is good luck. Each close combat phase, both Grom and Niblit can each re-roll one of their rolls to hit or one of their rolls to wound. These re-rolls cannot be used to re-roll the chariot's impact hits, the wolves' attacks, etc. Regenerate: Ever since his famous meal of raw Troll meat, Grom has been able to regenerate wounds. See the rules on page 113 of Warhammer. Grom's Chariot: This is a normal Wolf Chariot with 1 extra wolf, for a total of 3 instead of the usual 2. Goblin General: Grom would never follow anyone else, so if you take him he must be your general, regardless of the Leadership of any other characters. In addition, if you take Grom you must include at least one unit of common Goblins in your army. Battle Standard Bearer: Niblit is Grom's trusty banner waver and carries the army banner with him at all times. Obviously this means you cannot take another battle standard bearer in the army. |