OF TOR ACHARE
Proud and noble, Lord Salendor was a skilled swordsman who was well-versed in the magical arts. He had unnatural foresight and was a brilliant tactician, as well as having near supernatural reflexes. The only Elven general to have matched Brok Stonefist in terms of strategy and personal combat, the two had a mutual respect and fought each other with ferocity on numerous occasions throughout the War of the Beard. Lord Salendor was a famous and skilled strategist, as well as a masterful swordsman. He may be taken as a Lord choice in a High Elf army, and will always count as the army general, with no need to roll for Intrigue at Court.
Points: 345 points for Lord Salendor. Weapon: Two hand weapons. Magic: Lord Salendor is a Level 2 Wizard and will always use High Magic. Master Tactician: After deployment has finished, the High Elf player may choose to redeploy one of his units. The unit can be moved to any area within his deployment zone. Unmatched Reflexes: Salendor will always attack first in close combat, even if charged. If an enemy has the same power because of a magic item or spell, hits are resolved in order of Initiative. If Salendor and his enemy have the same Initiative, roll a dice to decide who attacks first. In addition, so swift are his reflexes that he can avoid many attacks, his body becoming a blur of movement. As a result, Salendor has a Ward save of 4+. Critical Strike: Salendor is adept at striking his attacks past his opponent's defenses. As such, all hits by Salendor confer an additional -1 armor save modifier. |