RED ELF
(FLESH TEARERS CHAPTER)

A Flesh Tearers army is chosen using the list in Codex Blood Angels, with the following exceptions and special rules:

Limited Resources: As Flesh Tearers forces tend to have little in the way of armoured vehicles, only one tank (Predator, Whirlwind, Vindicator or Land Raider) may be chosen for each detachment. You are, however, unlimited in the number of Rhinos and Razorbacks you may choose to take.

The Call of the Black Rage: Flesh Tearers suffer from the genetic defect of the Black Rage even more so than the other Blood Angels successor Chapters. Its veteran fighters are very prone to its affects and frequently suffer the curse before a battle. When rolling for the Death Company, the first model removed from a unit must always be its Sergeant. In addition, Command, Veteran and Terminator squads roll again on a roll of 5 or 6 rather than just a 6.

Death Company Dreadnoughts: There are many renowned heroes within the ranks of the Flesh Tearers, and whilst the Sanguinary Priests have had some successes in restraining the Black Rage of the ancient warriors entombed within the Dreadnought hulls, it is inevitable that, sooner or later, they will succumb to Sanguinius' Pain.

Only one Dreadnought or Furioso Dreadnought (one in total not one of each) may be taken within a Flesh Tearers army. However, you may take as many Death Company Dreadnoughts as you wish, within the normal limitations of the Force Organisation chart and the points value of the army.

DEATH COMPANY DREADNOUGHT
  Points WS BS S Front Armour Side Armour Rear Armour A
Dreadnought
135
4
4
6(10)
12
12
10
3(4)

Type: Walker.

Crew: One Space Marine.

Weapons: Two Dreadnought close combat weapons (bonus attack already included in the profile above), one storm bolter and one meltagun.

Options: The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 pts.

Note that Death Company Dreadnoughts have no vehicle upgrades (extra armour is redundant and they are too crazed to use searchlights or smoke launchers).

SPECIAL RULES

Tear Attack: A Death Company Dreadnought can use its two close combat weapons to tear apart enemy vehicles and therefore rolls 2D6+Strength when working out armour penetration against vehicles.

Black Rage: A Death Company Dreadnought must move towards the enemy as fast as possible, and must assault an enemy within range in the Assault phase.

Rampage: It is nearly impossible to stop a Death Company Dreadnought once it is in battle as it simply ploughs into the enemy, disregarding any danger or damage. The Dreadnought therefore ignores any 'Crew Shaken' or 'Crew Stunned' results on the Damage table.