RED ELF
CLEANSE

Both sides are attempting to sweep the area clean of opposing troops, Roving forces should be on the lookout to seek and destroy any enemies they encounter.

OBJECTIVE: TABLE QUARTERS

Both forces are seeking to clear the enemy from the area. This is achieved by controlling table quarters. The table is divided into four areas formed by drawing horizontal and vertical lines through the centre point. A 6'x 4' table would have four 3'x 2' quarters.

To control a table quarter there must be NO scoring enemy units and at least one scoring unit of your own in the quarter. A unit can only occupy one table quarter - if it is spread over more than one quarter, roll randomly to see which it is in.

In Alpha missions, the player that controls the most table quarters at the end of the game wins.

Victory Point rules are used in the Gamma and Omega missions. See the Special Rules section for details.

SCENARIO SPECIAL RULES

Alpha: None.

Gamma: Infiltrate, Deep Strike, Dusk & Dawn, Victory Points.

Omega: Escalation, Concealment, Infiltrate, Deep Strike, Dusk & Dawn, Victory Points, Random Game Length.

SET-UP

1 Divide the board into four quarters. Both players roll a dice, highest score picks which quarter to deploy in. The other player's deployment zone is the opposite quarter.

2 Starting with the player that scored lowest, the players take it in turns, deploying a unit at a time until both armies are fully deployed. Units are deployed in the following order: Heavy Support, Troops, Elites, HQ, Fast Attack. No unit can be deployed within 18" of the enemy or within 6" of the centre of the table at the start of the game.

3 Roll a D6. Highest score may choose whether to go first or second.

RESERVES: When available, reserves move on from the player's deployment zone board edge.
GAME LENGTH: The game lasts for 6 turns. The Omega game may last longer.