RED ELF
DETERMINE ASSAULT RESULTS

Assaults are usually decisive, one side or the other quickly gaining the upper hand and forcing back their foe. Numbers and leadership can keep a side in the fight, but the casualties each side inflicts are usually the most telling factor. To decide who has won the combat, total up the number of wounds inflicted by each side. The side that causes the most is the winner, the other side is the loser and may be forced back if they fail a Morale check.

Note that wounds which have been negated by Armour Saves do not count, nor do wound in excess of a model's Wounds characteristic, only wounds actually inflicted.

If both sides score the same number of wounds, the combat is drawn and continues next turn.

MASSACRE!

If one side destroys the enemy it wins automatically - even if it sustained more casualties. They may consolidate.