RED ELF
REGROUPING

Just because a unit falls back doesn't mean it is out of the light. Courageous officers will try to inspire their troops to rally. Warriors might regain their composure or their will to fight, perhaps out of a sense of honour, duty or sheer bloody-mindedness. A unit falling back can attempt to regroup by taking a Leadership test (with the appropriate modifiers) at the start of its Movement phase so long as:

  1. It has left at least 50% of its original strength.
  2. There are no enemies within 6".
  3. The unit is in coherency.

The Leadership test for regrouping is modified by the following factor:

+1 If no enemy units are in line of sight.

If the unit successfully passes its Leadership test, it regroups. It cannot move any further during that Movement phase, except that models are allowed to consolidate. Once a unit has regrouped it fights as normal. For example, it can shoot (though it does count as if it had moved on The turn it regroups) or launch an assault if it gets the chance. A unit forced to regroup before its turn was due - eg, by being assaulted by an enemy - can act normally in its next turn.

If the unit fails its Leadership test, (or cannot regroup because of the restrictions given above), then it must continue to fall back, and is moved a further 2D6".

LEAVING THE BATTLE

Once a unit reaches the table edge it is considered to have left the immediate battle and may not return. Note that there is no need for individual models in the unit to move 'off' the table - once a model reaches the edge, that unit has gone! The unit takes no further part in the battle and is removed, doubtless spreading tales of the unstoppable nature of the foes they were facing to their compatriots behind the front lines.

Designer's Note: This is a purposefully harsh ruling to discourage players hugging table edges too closely with their forces instead of getting into the thick of the action.