RED ELF
TRANSPORT VEHICLES

Some vehicles can carry infantry across the battlefield, and the advantages of being able to move a squad rapidly from one area to another under the protection ot armour plate is obvious. The danger comes if the transport itself is destroyed before its passengers disembark, as they could become smoking corpses, burned alive inside the exploding vehicle.

PASSENGER CAPACITY

Each transport vehicle has a maximum passenger capacity which cannot be exceeded. Sometimes, there will be constraints on which types of models can embark on a particular vehicle. Terminators, for example, cannot embark on a Rhino or Razorback. although they may be transported by a Land Raider. Only infantry may embark in transports unless the transporting vehicle's rules specify otherwise.

WHO CAN USE A TRANSPORT VEHICLE?

Sometimes a unit entry in a Codex book will include a transport option, allowing a vehicle to be selected along with the unit. These transport vehicles are directly assigned to that particular unit and are known as dedicated transports. Other transport vehicles are chosen separately and occupy a Force Organisation chart slot (for example, Eldar Falcons), and can be used to provide ad hoc transportation to any unit that can embark on it.

Dedicated transports may only be used to transport the squad they are selected with plus any independent characters that have joined the squad (provided there is room in the transport, of course). An independent character may disembark and leave the unit still embarked, but if the unit disembarks then any independent characters must as well.

No more than one unit (plus any independent characters that have joined it) can be embarked on a transport. The entire unit must be embarked on a transport if any part of it is - a unit may never be spread across multiple transport vehicles.

ACCESS POINTS

Each vehicle capable of carrying passengers will have a number of 'access points'. These are the doors, ramps and hatches that passengers use to get in and out of the vehicle. The access points for all official vehicles on publication of these rules are given in the appendix. Open-topped vehicles do not have specific access points. Models can embark or disembark within 2" of any point of the vehicle.

EMBARKING & DISEMBARKING

Infantry may not voluntarily embark and disembark in the same player turn. However, they may embark and then be forced to disembark due to damage caused to their transport, or be subject to a special rule in their codex that permits them to do so. Models can only voluntarily embark or disembark in the Movement phase.

EMBARKING

A unit can embark onto a-vehicle by moving each model to within 2" of its access points in the Movement phase, The whole unit must be able to embark or none of them can. If some models are out of range, their compatriots will have to wait until they can all embark together.

  • If the vehicle moved before its passengers got aboard then it may not move any further or make any turns.
  • If the vehicle has not moved before its passengers got aboard then it can move normally, as soon as the unit is on board.
DISEMBARKING

A unit that begins its Movement phase aboard a vehicle can get out either before or after the vehicle has moved. When the unit disembarks, each model must be deployed within 2" of one of the vehicle's access points, and within unit coherency.

  • If the vehicle has already moved, the passengers move only tar enough to deploy, and cannot disembark at all if the vehicle moved more than 12", Once the models have disembarked, the vehicle may not move any further or make any turns.
  • If the vehicle has not yet moved then the passengers may move as normal after disembarking, the vehicle can then move off separately at up to full speed.

Passengers aboard a vehicle cannot disembark within 1" of an enemy model. If compelled to disembark (eg. because of the vehicle being destroyed), any models that cannot disembark because there is no room for them to disembark into are killed and removed from play as casualties. After disembarking, models may shoot (counting as moving) but may not assault unless the vehicle has 'open-topped1 noted in its profile, is a Land Raider (or one of its variants) or did not move before the passengers disembarked.