RED ELF
SEEK AND DESTROY

There is only one objective in war — find your enemy, crush him utterly and take away his means to mount further resistance. The enemy must be sought out and eliminated; no prisoners, no mercy.

OBJECTIVE: ANNIHILATION

In Alpha missions, the player with the most scoring units left at the end of the game is the winner.

Victory Point rules are used in me Gamma and Omega missions. See the Special Rules section for details.

SCENARIO SPECIAL RULES

Alpha: None.

Gamma: Infiltrate, Deep Strike, Dusk & Dawn, Victory Points.

Omega: Escalation, Concealment. Infiltrate, Deep Strike, Dusk & Dawn, Victory Points, Random Game Length.

SET-UP

1 Both players roll a dice, the winner chooses which of the long table edges to deploy in. His opponent gets the opposite deployment zone, so both forces start along opposite long board edges.

2 Starting with the player that scored lowest, the players take it in turns deploying a unit at a time in their deployment zone, until all their available models are on the tabletop. No unit may be deployed within 24" of the enemy or more than 15" from their own long table edge. Players must deploy their units in the following order - Heavy Support first, then Troops, followed by Elites. HQ and finally Fast Attack.

3 Roll a D6. Highest score may choose whether to go first or second.

RESERVES: When available, reserves move on from the player's deployment zone board edge.
GAME LENGTH: The game lasts for 6 turns. The Omega game may last longer.