This section of the Warhammer 40,000 book details the rules of the game, the nuts and bolts of how things move and tight on the battlefield. It is not necessary to master ail the rules to begin playing - in fact trying to team everything at once may be confusing. If you've never played a game like Warhammer 40,000 before, we recommend starting with the basic Infantry rules and then progressing to the rules for different unit types. Few games of Warhammer 40,000, especially if you are just
starting out, will involve all of the rules given over the
following sections. Our advice is to have a quick look through the
rules once. You don't have lo read every word, just get an idea at
what's going on and where different rules can be found. After that,
the best idea is to get stuck in and play a few games! As you come
across situations you're not sure how to deal with, look up the
relevant section and read the rules as you are playing. In
particular, the sections on Characteristics, The Turn, The Movement
Phase, The Shooting Phase. The Assault Phase and Morale contain all
the basic rules you need to play. It's also worth looking back over
the rules from time to time to make sure things really do work the
way you think they do. As well as the Warhammer 40,000 book, there are a few other
items you will need. For a start, you'll need two or more players
with a selection of miniatures to represent their forces and a
battlefield for them to fight over. Any firm, level surface will
do, such as a tabletop or an area of floor - most kitchen tables
will do line. It's a good idea to protect the table from scratches
and chips with a blanket or cloth. Most players use a 6' x 4'
gaming board made from chipboard on top of the table to extend
their playing area. There are lots of occasions in Warhammer 40,000 when you have to
roil dice to see how the actions of your infantry turn out - how
effective their shooting is, what damage they've done to a vehicle,
how far they fall back from enemy fire, and so on. All of the dice
rolls in Warhammer 40,000 use a standard six-sided dice (usually
shortened to 'D6'). Sometimes, you may have to modify the result of
the dice roll. This is noted as D6 plus or minus a number, such as
D6+1 or D6-2. Roll the dice and add or subtract the number to or
from the score to get the final result. For example, means roll a
dice and add 2 to the score, giving a total of between 3 and 8. A few weapons are fairly random in their accuracy and require you to foil a Games Workshop Scatter dice to determine where they land - The Scatter dice is marked on tour sides with an arrow, and on two sides with a special 'HIT' symbol. Simply roll the Scatter dice near the target point - if an arrow is rolled this shows which direction the shot has deviated in. If a HIT symbol is rolled this generally means the shot is bang on target. Some weapons may scatter automatically, with no chance of a direct hit, in which case you will find a small arrow on the HIT side to determine the direction. RE-ROLLSIn some situations the rules allow you a 're-roll' of the dice. This is exactly as it sounds - pick up the dice you wish to re-roll and roll them again. The second score counts, even if it means a worse result than the first, and no single dice can be re-rolled more than once regardless of the source of the re-roll. THE MOST IMPORTANT RULEThe most important rule about playing games of Warhammer 40,000
is to have fun! Now while having fun may often be gained by
mercilessly crushing your opponent's forces, never ever forget that
you are both there to have fun, Whenever you play a game,
you and your opponent are basically agreeing to duel according to a
set of fairly abstract rules, with a theoretical ground scale,
using representative forces and a thousand other subtle agreements
that go together to make it work. |