RED ELF
ASSAULT PHASE

While firepower alone may be enough to drive an enemy back from open ground or lightly held positions, shifting a determined foe from a fortified bunker or ruined settlement will need sterner measures. In an assault, troops storm forward, screaming their battle cries, eager to strike at their foes with knives, claws or gun butts in a desperate close combat.

ASSAULT PHASE SUMMARY

RESOLVE CHARGES

  1. Pick a unit.
  2. Declare charge with it.
  3. Move the charging unit.
  4. Repeat the above until all charging units have moved.

RESOLVE COMBATS

  1. Pick a combat.
  2. Fight Close Combat. Troops fight in close combat. Models toll 10 hit. wound and lake Saving throws as required in Initiative order.
  3. Determine Assault Results. Total up wounds inflicted. The side which inflicted The most wounds overall in The combat is The winner.
  4. Loser Checks Morale. The loser has to pass a Morale check or tall back. If The loser passes the lest go to step 7.
  5. Breaking-off and Consolidation. Units falling back from close combat must test to see if they successfully break off, if they fail they are destroyed. The winners may then engage a new foe or reorder their ranks. 6. Pile In. if units are still locked in close combat then any models not in base-lo-base contact are moved 6" towards the enemy lo continue the light next turn. 7. Repeat until all combats have been resolved.