ASSAULT PHASE
While firepower alone may be enough to drive an enemy back
from open ground or lightly held positions, shifting a determined
foe from a fortified bunker or ruined settlement will need sterner
measures. In an assault, troops storm forward, screaming their
battle cries, eager to strike at their foes with knives, claws or
gun butts in a desperate close combat.
ASSAULT PHASE SUMMARY
RESOLVE CHARGES
- Pick a unit.
- Declare charge with it.
- Move the charging unit.
- Repeat the above until all charging units have moved.
RESOLVE COMBATS
- Pick a combat.
- Fight Close Combat. Troops fight in close combat. Models toll
10 hit. wound and lake Saving throws as required in Initiative
order.
- Determine Assault Results. Total up wounds inflicted. The side
which inflicted The most wounds overall in The combat is The
winner.
- Loser Checks Morale. The loser has to pass a Morale check or
tall back. If The loser passes the lest go to step 7.
- Breaking-off and Consolidation. Units falling back from close
combat must test to see if they successfully break off, if they
fail they are destroyed. The winners may then engage a new foe or
reorder their ranks. 6. Pile In. if units are still locked in close
combat then any models not in base-lo-base contact are moved 6"
towards the enemy lo continue the light next turn. 7. Repeat until
all combats have been resolved.
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