RED ELF
JETBIKES

Jetbikes are powered by highly advanced anti-gravitational technology that allows them to hover a few metres above the ground and make powered boosts over obstacles. They are ideal for making raids on unsuspecting enemies, able to strike without warning from behind dense terrain, before using their superior speed and handling to escape. The Eldar are the undisputed masters of anti-grav technology, and their jetbikes are a swift moving force that is justifiably feared by any who have faced them.

Jetbikes are treated like non-vehicle units rather than vehicles. However, in some respects they are treated slightly differently from other infantry troops. The exact changes are detailed below, divided between the different phases of the turn sequence:

MOVEMENT PHASE

Jetbikes can move up to 12" in the Movement phase instead of the normal 6" move. Jetbikes may move over enemy and friendly units. They are able to move completely over difficult terrain, so that they do not have to take Dangerous Terrain tests. They may even end their move on top of difficult terrain, but if they do this they cannot claim any cover save, and will be as tall as the terrain for line of sight purposes.

Jetbikes may try to pass through Area Terrain, eg, woods and forests, rather than fly above them, in order to claim a Cover Save. If they do this, they are not slowed down by difficult terrain but each model entering or moving through the area must take a Dangerous Terrain test. If they end their move within difficult terrain, they will be able to claim a Cover Save.

All bikes can use the Turbo Boosters special rule.

SHOOTING PHASE

Each jetbike in a unit may fire with one weapon for each rider on the bike. If rapid fire weapons are mounted on a jetbike, then they are allowed to fire once up to maximum range even if the bike moved. In addition, rapid fire weapons and heavy weapons may be fired if the unit moves and the jetbike is still allowed to charge into close combat in the same turn.

ASSAULT

Jetbikes' assault moves are not slowed down by difficult terrain. However, each model entering or moving through difficult terrain when assaulting must take a Dangerous Terrain lest. Note that Jetbikes cannot opt to move over difficult terrain in the Assault phase as they can in the Movement phase, as the jetbikes are assumed to be close to the ground in order to initiate combat.

MORALE

As jetbikes are so fast moving, they will fall back 3D6" if they fail a Morale check, rather than 2D6".

ADDITIONAL PROTECTION

Jetbikes are solid and fast moving constructions, and are often fitted with protective armour and shields to deflect and absorb incoming fire. Jetbike riders benefit from the protection offered by their bike, and increase their Toughness characteristic by 1. Note that this increase does not affect the model's Toughness when adjudicating Instant Death.

ELDAR JETBIKES

Eldar jetbike units are always allowed to move 6" in the Assault phase, even if they don't assault. When Eldar jetbikes move in the Assault phase and do not assault, then they treat difficult terrain just as jetbikes do in the Movement phase (and so can opt to move through it, or end their move on top of it).