RED ELF
CHALLENGES

In each turn before working out any close combat, each side is allowed to issue challenges. The challenge represents one-on-one combat between powerful rivals, the final showdown between mighty adversaries in the midst of battle.

Issuing a Challenge

One challenge can be issued in each combat that is being fought. For each combat, start with the player whose turn it is. The player chooses one character model from those fighting to issue a challenge with.

The second player has the option of refusing or meeting a challenge. If he refuses then no ,challenge takes place, and the refusing player must retire a character from the combat as described below. The challenger fights normally in the following combat. If the challenge is accepted, the player selects one of his characters from those already fighting in the combat to take up the challenge.

If the player whose turn it is does not issue a challenge then his opponent may issue one himself. The other player may then accept or decline in the same way. However, note that a challenge cannot be issued unless there is a character to fight - ordinary troopers or monsters cannot take up a challenge.

Note that in order to participate in a challenge, either to issue it or to meet it, a character must be fighting in combat already. This means that the model must actually be positioned base-to-base against an enemy model. A character who is not already fighting, for example because he is in the front of a formation which has been attacked in the rear, cannot take part in a challenge.

Refusing a Challenge (Boo Hiss!)

If a challenge is refused then the declining player must retire one character nominated by his opponent. The retiring character is removed from the engaged rank and placed at the back of the formation. The retired character may not fight or do anything else that turn. The unit may not use his Leadership for any tests during the same turn either, no one likes a coward! The (so called) Hero has chosen to hide away behind his fellows rather than face the challenger one-on-one. The retired character is automatically returned to a fighting rank at the end of that Close Combat phase ready to fight in the following turn. He is positioned in the same place as before.

Fighting a Challenge

Once a challenge is accepted, the character who accepted the challenge is moved in the ranks so that the two protagonists are opposite each other. If the models are especially large it may be more convenient to remove them altogether and place them beside the fighting units.

When combat is worked out, these two will fight together. No other models may attack them even if their bases are touching, and no other models may shoot at them or use magic to attack them.

Once the challenge is underway no further challenges may be issued in that combat until one character is slain. The challenge might therefore last over several turns of combat.

If characters are riding monsters or steeds which have their own attacks then these fight during the challenge as well as their rider. If the character is riding in a chariot then the crew and creatures do not fight in the challenge at all (see chariot rules).

Single Character Challenges

Sometimes a single character, possibly mounted on a huge monster, will attack a unit of troops. If the single character finds himself challenged he cannot refuse as he has no formation to hide behind.

Overkill!

Excess wounds caused when attacking characters are normally discounted because all the effort of these attacks goes into fighting the character. As any excess wounds are not inflicted they are not counted towards the combat result. However, any excess wounds scored when fighting a challenge do count towards the combat result (up to a maximum of +5), even though they are not actually inflicted. This is called the Overkill rule.

This represents the situation where troops are watching their hero boldly (or deperately!) battling for his life against his adversary. All eyes are focussed on the mighty clash and both sides are yelling encouragement. If the troops see their champion crushed to a bloody pulp before their eyes they will inevitably get a bit upset and might decide to turn tail and run rather than stick around for a dose of the same.

In practical terms, the Overkill rule means that it is a positive advantage to crush a challenged enemy as overwhelmingly as possible. It also means that players will benefit if they meet a challenge with as powerful a character as possible. Players are advised to avoid taking on especially dangerous opponents with lowly Champions, although, of course, even the most modest character will generally do better than an ordinary warrior.