RED ELF
LIST OF WEAPONS

Listed below are some of the many and varied types of weapon used by warriors in the Warhammer world. The weapons that are covered here are those most commonly and universally used rather than a comprehensive list. Unusual weapons and weapons which are specific to individual races or armies are covered in the Army book for that particular race.

Missile weapons table
Name Max.Range  Strength Rules
Shortbow
16"
3
Bow
24"
3
Longbow
30"
3
Crossbow
30"
4
Move-or-fire
Handgun
24"
4
Move-or-five, Armour piercing
Pistol
8"
4
Armour piercing
Repeater crossbow
24"
3
2 x multiple shots
Sling
18"
3
2 x multiple shots if enemy within 9"
Javelin
8"
As user
Thrown weapon
Throwing axe
6"
As user
Thrown weapon, +1 Strength bonus
Throwing knife/throwing star
6"
As user
Thrown weapon
Close Combat weapons table
Name Rules
Hand weapon
Special combat rules
Great Weapon
Requires two hands; strikes last; +2 Strength bonus
Flail
Requires two hands; +2 Strength bonus in first turn
Halberd
Requires two hands, +1 Strength bonus
Spear (infantry)
Fights in two ranks
Spear (cavalry)
+1 Strength bonus in the first turn when charging
Lance
+2 Strength bonus in the first turn when charging
Morning star
+1 Strength bonus in the first turn
Pistol
Strength 4; Armour piercing in the first round of combat