RED ELF
BLOODLINES

When selecting your army, choose a Bloodline. All Vampires in an army belong to the same Bloodline. The following special rules apply to all Vampires of the same Bloodline, as explained below. These include bonuses and penalties that cancel each other out and so they don't influence the points value of the Vampires.

In the following pages you will find more powers that can be bought for your Vampires. You cannot buy multiples of these powers for a single Vampire, but different Vampires in the same army can have the same powers. The points cost of these powers adds to the cost of the magic items chosen for the Vampire and is limited by the maximum amount of points the Vampire can spend on magic items (see the appropriate entry in the army list).

VON CARSTEIN

Von Carstein Vampires are the archetypal Vampires of the Old World. Vampires' characteristics, and options in the army list are based on them, so they don't get any additional special Bloodline rules.

NECRARCH
  • +1 to the total rolled when trying to cast a spell.
  • Thralls can use Arcane items.
  • Cannot choose any mundane weapons or armour
  • -2 to their Weapon Skill.
BLOOD DRAGON
  • +2 to their Weapon Skill.
  • Lords and Counts automatically wear full plate armour (4+ armour save) and can cast spells whilst wearing armour, but they generate one less Power dice than their Magic level in their own Magic phase. They generate Dispel dice as normal.
  • The Blood Dragon with the highest Leadership in a unit always issue challenges and must always accept enemy challenges if possible.
STRIGOI
  • Lords and Counts have +1 Attack, are affected by Hatred (even being Immune to Psychology) and have a 5+ Ward save due to their great resilience.
  • Thralls have +1 Attack, are affected by Hatred (even being Immune to Psychology) and have a 6+ Ward save due to their great resilience.
  • Cannot choose any mundane weapons or armour.
  • Cannot use any magic item.
  • Always fight on foot.
  • Thralls cannot be given the Battle Standard.
LAHMIA
  • +2 to their Initiative.
  • All models in base contact with one or more Lahmia Vampires suffer a -1 to their Leadership. Work out which Ld value the model would use (its own, the General's, etc) jand reduce that number by -1.
  • Cannot choose any mundane weapons or armour.
  • -1 to their Weapon Skill.